Puzzle Quest: Challenge of the Warlords is an enormously important game – arguably, you could trace the lineage of so many puzzle blend RPGs back to Puzzle Quest (Puzzle & Dragons, for example). The game itself, released way back in 2007 on the PSP and Nintendo DS by the same guy behind the Warlords series (an Aussie, Steve Fawkner!) was…
Have you ever felt like a game was made for you? Something that so perfectly matches your favourite aesthetics, gameplay style, narrative and theme that it’s like the developers pulled it directly from your inner core? Labyrinth of Zengetsu is that game for me. Related reading: For another example of…
Read MoreA simple re-release on the Nintendo Switch GBA platform would have been better than Advance Wars 1+2: Reboot Camp. Nintendo and developer, WayForward, did two things of substance for this “remake”: They gave the game a graphical overhaul, and added native online play. Neither of which justifies this project in…
Read MoreI don’t know how many people cried out for a collection of classic IGS arcade games, but for those two or three of you, here’s the IGS Classic Arcade Collection! Evidently inspired by the success of many of the other retro compilations, IGS has pulled together a bunch of its…
Read MoreSquint your eyes and Process of Elimination could be a Danganronpa spinoff. At least, in the way it works as a visual novel (and that is the bulk of the game). While both titles have very different art styles, the concepts are remarkably similar. And, like Danganronpa, this game is…
Read MoreNorn9: Var Commons is not a new visual novel by any means. It was originally a PSP title, and then localised into English for the first time for the PlayStation Vita version. Now it has landed on Switch to give players that missed it previously to catch up. They should…
Read MoreCurse of the Sea Rats is a cute concept that needs to compete in a badly over-saturated genre. I’m now at the point where seeing “Metrodvania” in press materials will make me groan. Not only because the term itself has, like with the roguelike, lost almost all meaning from its…
Read MoreOmen of Sorrow is something that 18-year-old me would have found so totally cool. Drenched in gothic grim darkness, it’s an effort to bring together vampires, werewolves, dark angels, succubi, mummies and… well, Elizabeth Bathory, into a game that looks and feels like an emo kid’s “black-as-their-soul” poetry. While I’d…
Read MoreI worry that the wonderful folk at the developer, Gust, have lost their creative thrust with Atelier. That’s not to say Atelier Ryza 3 here is by any means a poor game, because it is lovely and comforting, but the last five Atelier titles have been a nostalgic return to…
Read MoreThe difference between a very fine game, and an inferior, derivative pastiche can at times be very slim. Mato Anomalies is an excellent example of just how fine this line can be. Clearly inspired by Persona, and a novel attempt and bringing a kind of neon-noir approach to the genre,…
Read MoreI love real-world escape room experiences. You’ve got an hour or so to sort out an extended puzzle, find your way through a couple of different challenges and, ultimately (and usually with the assistance of a group of friends), make your way out in time. Escape rooms prove that a…
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