Just when I think my love for the work of Hamster Corporation has peaked, the team goes and finds a whole new level. Arcade Archives is doing the good lord Hatsune Miku’s work in preserving a whole bunch of arcade games that the rights owners either can’t, or see little value in. Now, the team is turning its attention to…
Monster Menu: The Scavenger’s Cookbook could have been something special. The premise is really quite clever, but unfortunately, it ends up relying too heavily on the roguelike foundations for that premise to really take flight. Survival is meant to be the core of the thing, and in theory, it reaches…
Read MoreVery, very rarely does a game get made about the Tokugawa Shogunate. There are thousands of games about the Sengoku wars that came immediately before, and there are plenty made about the end of the Shogunate as well. The 250 years in the middle, however, are largely blank (at least,…
Read MoreI joke frequently about how I’ve never made it off the tutorial plateau of The Legend of Zelda: Breath of the Wild, so it’s just as well that you don’t need to have played that game to get stuck into Tears of the Kingdom (though I’m sure it helps). Tears…
Read MoreI have lost track of how many Mercenaries games there have been at this point. Developer, Rideon, certainly churns them out, and the series has evolved into a comfort food experience. They look vaguely like Final Fantasy Tactics or Tactics Ogre, and play like a vaguely decent homage to those…
Read MoreDokapon Kingdom: Connect is a clever little attempt to take the board game format, and apply it to an RPG. Just go in with the expectation that it’s the latter that only looks like the former, and you’ll be well placed to have a good time of it. Related reading:…
Read MoreAt first I was disappointed with the concept of Ash of Gods: The Way. The original Ash of Gods (subtitled Redemption) was a gritty little tactics RPG with rich, albeit dark storytelling. Clearly inspired by The Banner Saga, it never eclipsed that masterpiece, but it still stood in the same…
Read MoreI just want to start this review by saying that I love Tiara, the blue-haired secondary protagonist from the Fairy Fencer series (it’s a series now that there are two games). Like, I really, really, love Tiara. As far as anime female design goes, she’s my third favourite character ever,…
Read MoreMugen Souls is a game that is all about larger-than-life excess. The action is over the top. The narrative and characters are ridiculous and, despite being chibi in visual design, larger-than-life in personality. This is not a game interested in subtlety or nuance. It’s brash and in your face from…
Read MoreTrinity Trigger set out to capture nostalgia for 90s JRPGs. That is precisely what the game delivers. Were it not for the fact that the game looks modern, I myself would have thought I was playing a long-lost classic from the era. It is an action JRPG, where you control…
Read MoreHave you ever felt like a game was made for you? Something that so perfectly matches your favourite aesthetics, gameplay style, narrative and theme that it’s like the developers pulled it directly from your inner core? Labyrinth of Zengetsu is that game for me. Related reading: For another example of…
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