I almost forgot about Supermassive Games’ Dark Pictures Anthology. That’s not from a lack of quality – each title in the series to date has been very worthy – but it’s just that things move quickly in video games and the Dark Pictures titles don’t quite have the longevity behind them. I’ve never replayed one, and so, given the last…
Australians should make more visual novels. I don’t just say that because I make them and need to kick myself into actually finalising my latest one (it’s getting there, day by day!). It’s just that whenever an Australian produces a VN, it’s typically gold. Max’s Big Bust is a hilarious…
Read MoreThe biggest problem with Fobia – St. Dinfna Hotel is that it lacks an identity of its own. The developers are clearly fans and students of the horror genre, stretching all the way back to Resident Evil, and have done a passable job of building a warm homage to it.…
Read MoreSome people like to find ways to murder people in the Sims. I’m not saying I’m one of them (I’m far too impatient) but it’s not an uncommon occurrence. If you take that idea, and put it into a haunted house with a smidgen of plot and some tower defence…
Read MoreNISA is on to a good thing with the Yomawari series. These might look like humble little indie anime games, but they know how to throw an emotional and horrific gut punch and a half. The publisher has a third on the way later this year and has shared an…
Read MoreBig Bad Wolf, the developer behind 2018’s The Council, was the right developer to tackle Vampire: The Masquerade. The execution of Swansong isn’t perfect, but the effort to recreate the pen-and-paper experience is spot-on, and so, the team at Big Bad Wolf have achieved something that’s increasingly rare in video…
Read MoreBefore the film that Tim Burton and Johnny Depp had way too much fun with, and before even the Stephen Sondheim musical that more people should see a production of, Sweeny Todd was a Penny Dreadful. People don’t really know what these are anymore, but they were once wildly popular…
Read MoreIt’s a lightgun game where the lightgun aim doesn’t work properly. It’s an arcade game that offers no challenge no penalty for running out of lives. It’s a remake that has lost all the atmosphere and appeal of the base game. Congratulations, developer MegaPixel Studio, I genuinely have no idea…
Read MoreIkai is so close to being something special. The premise of the game is strong, it has the occasional moment of inspired horror design, and you can tell that the developers entered into this with some genuine intent and vision. Unfortunately, at other times it comes across as amateur and…
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