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western RPG - Page 4

Review: Sword Coast Legends (PC)

October 28, 2015
Digital Extremes/n-Space/PC Review/Reviews/RPG/Sword Coast Legends/western RPG

Sword Coast Legends takes us back to the popular world of Forgotten Realms that so inspired a generation of RPG fans way back with the likes of Baldur’s Gate and Icewind Dale. This particular offering has two distinct components. One is the ability to play campaigns, including the one crafted…

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Review: The Witcher 3: Wild Hunt (Sony PlayStation 4)

May 25, 2015
CD Projekt Red/PlayStation 4/PS4 Review/Reviews/RPG/The Witcher 3/The Witcher 3: The Wild Hunt/western RPG

The Witcher 3: Wild Hunt is the very epitome of blockbuster game design. In that lofty caste of game developers able to produce titles with obscene production values made by a veritable ant farm of workers it sits comfortably on an iron throne it carved from the bodies of its…

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Review: Shadowrun Returns (PC)

August 5, 2013
Cyberpunk/kickstarter/PC/review/Reviews/RPG/Shadowrun Returns/Steam/Steam Workshop/western RPG

While Dungeons & Dragons is the most recognised tabletop role-playing game, there are other RPGs which share the tabletop spotlight. One of those is Shadowrun, an RPG about doing undercover corporate work in futuristic cities filled to the brim with both common criminals and the supernatural. Yes, Shadowrun blends a…

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Review: ArcaniA: The Complete Tale (PS3)

June 6, 2013
Arcania/Nordic Games/PlayStation/PlayStation 3/Reviews/RPG/western RPG

One of the nicest surprises of the year so far for the PlayStation 3 has been the release of a creakily-old, but quite enjoyable western RPG, ArcaniA 4. Retitled ArcaniA: The Complete Tale – one assumes because it’s the first time a PlayStation console has had a game of the…

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Review: Ravensword: Shadowlands (iPad)

January 6, 2013
Cresent Moon Studios/iOS/iPad/iPhone/Ravensword/Reviews/RPG/western RPG

If you squint, Ravensword looks like an Elder Scrolls game. It shares the breathtaking sense of scale in its visual art style as its clear inspiration, and it goes out of its way to cultivate a sense that the game is as non-linear and open as anything from Bethesda. And…

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