Review by Lindsay M. I expected to like Darkwood. I really did. The survival horror title promises not to hold your hand, to let you figure out how to play as you die repeatedly. I’ve played Don’t Starve for dozens of hours, so this didn’t phase me. The premise and…
Read MoreReview by Matt S. There’s a good idea buried deep within Fade to Silence. Blending the survival genre with a frigid, hostile, perpetual winter setting, and the eldritch nightmares of Lovecraft, could have turned into something quite special. Unfortunately, the game’s a failure on just about every level. Firstly, the…
Read MoreReview by Lachlan W. I’ve never been flighty or easy to scare. I’m not bragging – it’s just kind of a fact. Like most Australian boys, I got my first exposures to real horror media through illicitly obtained VCRs from the local Video EZ secretly watched at night with my…
Read MoreNews by Matt S. It is that time of year, I guess. With everyone getting right into the spirit of Halloween, any developer that isn’t releasing a horror game is certainly announcing them. Two of the more interesting ones announced this week are The Coma II and Maid of Sker.…
Read MoreReview by Matt S. Just about every developer and publisher has a pathological need to release a horror game around Halloween. The problem is that not every horror game actually fits with Halloween. Halloween is a day for ghosts and ghouls and b-grade horror hijinks, sure, but blockbuster zombie things…
Read MoreNews by Lindsay M. I have a very clear image in my mind of how the folks at THQ Nordic decide it’s worth purchasing an intellectual property (IP) or not; it involves a lot of liquor, top ten lists from everyone, and some dartboards. But regardless of how the decisions…
Read MoreNews by Lindsay M. Honestly, I am giving myself the heebie-jeebies just thinking about what this game will do to my dreams — or more accurately, what will surely become my nightmares. Creepy Jar, a developer out of Poland that consists of former Techland (Dying Light, Dead Island) employees that…
Read MoreNews by Matt S. Back in 2015, a game called Monstrum was released on PC. A survival horror game that sets players the goal of escaping an abandoned cargo ship, this one’s point of difference was that it was procedurally generated, with randomised level design that meant no two playthroughs…
Read MoreReview by Ginny W. Horror games are a dime a dozen on Steam, and the ecosystem is positively flooded by studios that think jump-scares and unsettling music are the pinnacle of the genre. I’ve played my share of them over the years, and I’ve always preferred titles that instill fear…
Read MoreReview by Matt S. I sympathise with any developer that tackles hell as a topic and setting for their work. Especially the Judeo-Christian concept of hell. See, the problem with hell is that it, by its very nature, needs to be depraved. It needs to be shocking, grotesque and extreme.…
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