Review by Matt S. Bad North’s description: “minimalistic, real-time tactics roguelite,” sounds like it’s the latest in the ongoing irritating habit that indie developers have to throw every buzzword they can think of into their descriptions. It’s almost always a desperate bid to try and make their game stand out…
Read MoreReview by Matt S. R.A Salvatore, the author of the Dungeons & Dragons Drizzt Do’Urden novels, is not one of the great philosophers of all time, but his books always have a bit of philosophical reflection in them to open each chapter. His reflections on nostalgia, found in one of…
Read MoreReview by Matt C. Nostalgia-bait is all the rage at the moment, across seemingly every medium. From Stranger Things to that Ghostbusters reboot to all those NES-style retro platformers at keep popping up, there’s this fixation on ’80s pop culture. When those references work in concert with the narrative to…
Read MoreReview by Matt S. We Happy Few is a little like No Man’s Sky. I don’t mean in terms of the kind of game it is, of course, but it seems to have become another example of something that failed to deliver what players expected, and that failure has become…
Read MoreReview by Matt S. I love XCOM. I love James Bond. I love Phantom Doctrine. It’s simplifying things a touch to say that Phantom Doctrine is the blend of XCOM and James Bond, but it’s a close enough description to what’s on offer. In this game you take over a…
Read MoreReview by Matt C. Titan Quest is one of the better “Diablo clones” to come out in the wake of Blizzard’s hit action RPG. Originally released in 2006, it sticks closely to the hack-and-slash combat and deep character customisation that came to define the Diablo series, but trades the hellish…
Read MoreReview by Matt S. There’s a romance that has been built around the very concept of the Shinsengumi that has made the military police force of a bygone era a source of inspiration for video games, manga, and other forms of popular culture. In the video game space specifically we…
Read MoreReview by Matt S. One of my great regrets is that I took so long to discover Ōkami. After years of ignoring it because just about everyone chalked it up as a “Zelda clone”, a formula that I’ve never been that invested in, I finally played the HD remaster on…
Read MoreReview by Nick H. With any game that releases on an annual basis, one has to question whether or not that release even needs to happen. Sports titles get something of a pass, not because they substantially change from year to year, but because of the cyclical nature of sports…
Read MoreReview by Matt S. Tetra’s Escape isn’t inspiring. It looks like a student coding project, if that student forgot to get an artist to replace the stand-in graphics that they used while building the game. One of the main selling points of the game is that it’s an easy platinum…
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