Please, Touch the Artwork is one of the more creative games I’ve seen in quite some time. It first launched for PC and mobile devices, with Matt featuring it in one of his interesting games collections. I wrote about it being featured in a Guerrilla Collective showcase just prior to…
Read MoreIf Lone Ruin had been released three years ago, it would have been noteworthy. If it had been released a decade ago, it would have been celebrated. The game itself is an excellent example of taut, intense mechanics, a well-designed (and challenging) difficulty curve, and moody aesthetics. Unfortunately, it’s a…
Read MoreEmbargo on preview for Fire Emblem Engage has lifted, so I can show off a little of this utterly magnificent game for your viewing pleasure. I’ve been a deep fan of Fire Emblem for decades now. I bought the Game Boy Advance Fire Emblem on the day of its release…
Read MoreGiven how big the Fire Emblem series has become, it’s amazing to think that it has now been four years since the previous “proper” Fire Emblem (Three Houses) was released. That’s been the largest gap between releases in quite some time. I’m not complaining – I would rather the team…
Read MoreToy Soldiers has been kicking around for over a decade now, and gaming has changed a lot in that time. Back when it was first released on Xbox 360, Xbox Live (and console downloadable games) was a relatively new concept, and the tower defence genre was riding high. It was…
Read MoreI’ve been looking forward to my chance to play The Outbound Ghost, an RPG by an indie developer about helping ghosts pass on – and maybe even solving a mystery! The Paper Mario inspiration is strong and obvious (and reminds me that I must play the latest in the series,…
Read MoreThere are few words that could actually express my excitement over being able to write this, and most and curses, so let’s just say that I’m extremely excited to finally be able to state that yes, the Final Fantasy Pixel Remaster series is finally coming to consoles. Most importantly, it’s…
Read MoreOne of the things that made the truly memorable pixel-era JRPGs like Final Fantasy IV-VI, Chrono Trigger, Secret Of Mana and Dragon Quest IV-VI so special was that they backed the classic turn-based JRPG action that people loved with narratives that were genuinely intelligent and had serious things to say.…
Read MoreI’m obsessed with the paranormal. The older I get, the more interested I am in it. It started as a mortality thing, but has expanded past that into sheer curiousity. I’ll read what I can, watch what I can, listen to what I can. I’m very open to what others…
Read MoreSiralim Ultimate is the biggest and most expansive Siralim game yet. The three predecessors to this indie Pokémon-like offered a relatively modest 300, 600 and 700 monsters to collect and battle. Siralim Ultimate ups the count to 1,200. And that’s just one of many areas where the game aims to…
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