I don’t often write about films these days, but I recently saw something at the Japan Film Festival in Australia that was powerful, profound, and haunting enough that it has since occupied all my thinking. Kokuho, directed by one of Japan’s most noteworthy art film directors, Lee Sang-il, is, as we enter an era where AI is undermining the very…
What is it with sports video games and card-based modes being the focus? I do understand that sports and cards go together fine. I used to collect basketball cards myself. But I always thought the appeal in those was the tangible collectability (and potential value) of them. Apparently, there’s something…
Read MoreHave you ever played a game that feels like it was designed specifically for you? Jack Jeanne is just that to me. In fact, I’m working on a visual novel project myself, and I’m shocked at just how thematically and structurally similar it will be to Jack Jeanne (at least,…
Read MoreArtists are forever predicting the future. Sometimes the predictions are merely a testing idea that doesn’t play out. Sometimes they nail it. We’re about to talk about an example of artists totally nailing it. Overnight (for us here in Australia) Apple revealed the Vision Pro; a new high-end set of…
Read MoreNightmare Reaper aims to be a blend of roguelike and nostalgic throwback to the “boomer shooter” era of Doom. In a sense, it succeeds. It is indeed a roguelike (with procedurally-generated levels and a need to start from scratch with each death), and it has the violence and manic action…
Read MoreHello friends, supporters and dear readers! Once per year, we like to run a simple survey of our readers. It helps us shape our coverage and how we go about the site, the coverage we prepare and prioritise, and generally speaking your experience of the site. This is actually the…
Read MoreWith The Legend of Zelda: Tears of the Kingdom, we got a truly exceptional sequel (and game). But it hasn’t been completely without criticism. There have been people that felt that as a “sequel” the re-use of the world map was a “lazy” decision by the developers. So in this…
Read MoreOne of the many things that we’re looking forward to seeing in Final Fantasy XVI is how it handles storytelling, because it seems like the developers are bringing some interesting ideas to the table there that will help to make game narratives more accessible to more people. Or, to put…
Read MoreThere’s one absolutely massive game releasing this month that we’re all very excited for, but it is by no means the only release to look forward to in June! That big release is, of course, Final Fantasy XVI, but aside from a conspicuous absence of Nintendo this month, the overall…
Read MoreThe original Etrian Odyssey, released in 2007, was something of a lifeline for the dungeon crawler genre. At least as far as consoles were concerned. After the NES and SNES enjoyed robust support from the genre, things dropped away significantly, and while there were still PC titles produced, it seemed…
Read MoreWho doesn’t like a freebie? Midnight Witch – the first project by Crimson Moon Studio – has released today, and the developers are giving it away for nothing. There’s no catch with that either. No DLC for characters or costumes. No microtransactions. It’s just a free game to add to…
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