I once found it quite hard to get into racing. I have friends who are big fans, and who can talk endlessly about the microscopic detail that goes into every car, but as an outsider, I admit it’s easy to miss the complexity for the simple – cars go fast. This strange paradox of endlessly complex yet mindlessly straightforward runs…
I once found it quite hard to get into racing. I have friends who are big fans, and who can talk endlessly about the microscopic detail that goes into every car, but as an outsider, I admit it’s easy to miss the complexity for the simple – cars go fast.…
Read MoreThe people at Bandai Namco have a good problem with their Taiko no Tatsujin series of rhythm games. They’ve created something that is mechanically perfect. Their cute drum mascot is immediately recognisable and endlessly versatile, and whilst other rhythm games require abstraction and concentration, Taiko is easily understandable and a…
Read MoreWe rarely see indie developers tackle the rhythm genre, and for understandable reasons. It’s not a genre with mass market appeal, but it’s also one filled with established franchises backed by more budget and polish than an indie studio could muster. And with simple mechanics that aren’t easily innovated upon,…
Read More13 Sentinels: Aegis Rim did to me what all good science fiction does – it made me, just for a little bit, question my perception of reality. Vanillaware’s latest title deviates from its gorgeous 2D fantasy brawlers to deliver a visual-novel-RTS hybrid that’s heavily focused on character interaction. The strategy…
Read MoreI’m going to be honest, Essays on Empathy is precisely the kind of game that I would purchase, and then inevitably let languish in my Steam library because I’m never “in the mood”. Such has been my tendency of late when it comes to art games; there are dozens that…
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