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Game Art

Why do games so rarely draw inspiration from the “high arts”?

September 23, 2020
Game Art/Opinion

Opinion by Matt S. Video games are very good at drawing inspiration from outside of the industry. Popular authors, from J.R.R Tolkien to Tom Clancy, Andrzej Sapkowski through to Franz Kafka have all been tapped, and frequently, to inspire various video games. Popular film is a happy hunting ground of…

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The art game canon: Is Final Fantasy XIII really that bad?

July 8, 2016
DDNet Premium/Final Fantasy XIII/Game Art/Game Theory/Opinion/Square Enix

Game theory by Matt S. Nope. It is actually quite brilliant. That would be a pretty short article if I left it at that, I guess, so I’ll elaborate. Back when it as first released, the strengths of Final Fantasy XIII were largely overlooked (and still are), while its weaknesses…

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a-second-review-of-my-book-has-popped

September 3, 2015
art book/Book Review/Books/Game Art/PopMatters

The good folk over at PopMatters have run a review of Game Art, and saw it worth a very positive 8/10 score. As the author, Christopher Williams, writes: “Put simply, I’m rather taken by this book and the approach that Sainsbury has taken to his subjects and subject matter. This…

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The first review of my book has hit the press, and…

September 1, 2015
Book Review/Game Art

See, now I know how game developers feel. The anxious wait for reviews to start appearing after you know that the journalists are ploughing through something that you have spent years on and represents your very heart and soul. Hoping, praying, and begging any god that has ever been around…

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The Art of Fallout 4 book coming this December

August 28, 2015
art book/bethesda/bethesda softworks/Fallout 4/Game Art/game book/News

Without a doubt, Digitally Downloaded is all about game art. After all, our publisher/editor-in-chief Matt is releasing his own book on the subject. It seems as though Bethesda wants in the action too, as they are releasing The Art of Fallout 4. The 184-page book is being published by Dark…

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vice-interviewed-me-about-my-book-and-i

August 27, 2015
art books/Books/Game Art/Interview/Interviews

With my book, Game Art, being about a month away from release now, I’ve been out and about talking to the media about it. The kind people at Vice did an interview with me about the book, and asked some pretty awesome questions, which I had a chance to rant…

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want-to-read-one-of-20-interviews-in-my

July 30, 2015
Alex Norton/book project/Books/Game Art/Interview/Interviews/Malevolence/Malevolence: The Sword of Ahkranox

Hi everyone! This is just a quick note to let you all know that over on Gamasutra’s blog section, there’s one of the many interviews from my upcoming book, Game Art, for your reading enjoyment. The interview is with Alex Norton, an Australian game developer who created the procedural masterpiece…

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my-books-in-humble-bundle-sorta

June 18, 2015
Books/Game Art/Humble Bundle/No Starch Press

My publisher, No Starch Press, is currently running a Humble Book Bundle campaign. It’s the same deal as the gaming Humble Bundles – pay what you want and you get a bunch of books to download and read. One of the books in this week’s Humble Bundle is a sampler…

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Interested in seeing some samples of my book? Well, now you can!

June 12, 2015
art books/Books/Game Art

As most of you know, I’ve been working on a book for the last year and a bit. It’s been a major project, but now it’s at the printers and in just a few short months it will be in the stores (look out for it in late August/ early…

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hellraid-is-on-hold-interview-with

May 22, 2015
Books/Game Art/Hellraid/Interview/Interviews/Konrad Czernik/sad news/techland

One of the upcoming games that we were anticipating a great deal was Techland’s Hellraid. A first person co-operative slash-em-up set in a gothic horror nightmare sounded like a lot of fun to us, especially coming from the team responsible for the creative Dead Island and Dying Light. Unfortunately in…

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