At a glance, I had no idea what to make out of Rocketbirds: Hardboiled Chicken. From the very beginning the title oozes humour and sharp visuals, but I really had no idea what to expect from the game until I started to play it.
What we have here is a platforming game with some shooting and puzzle elements baked in. The platforming itself handles well enough as I did not find myself missing my jumps very often at all, and the generous checkpoints left me feeling like I could experiment without feeling like I was wasting a ton of time replaying the same lengthy sections time and time again.

The game itself plays well, though the controls can feel a bit stiff at times and there was one control scheme choice that struck me as particularly strange. You can crouch by pressing down or by pressing the circle button, and every now and then in the heat of battle, I found myself crouching and then rolling – sometimes out of trouble and other times into a worse situation. It would have been nice to see a bit more variety in the combat. The action itself was never really dull, but a bit more variety and slightly better controls feel like missed opportunities to take a really good game and make it really great.

I think that sums up my overall feelings about Rocketbirds so far. You push boxes, jump from one platform to another and shoot the bad guys (bad birds?) that get in front of you. When you look at it through that lens, it seems like something we have all done before time and time again. However, the game itself is fun and the presentation keeps you engaged as long as you do not mind a bit (or a lot?) of silly in your game, making it easy to recommend.
