The wildly successful reboot of the legendary Mortal Kombat franchise was initially refused classification in Australia. Too violent and all that. So, believe it or not, this release of the Komplete edition is the first opportunity that many Australians have had to play the game. Sadly, a release date just…
Read MoreThree former Nippon Ichi America (NISA) staff have banded together to form a new company, acttil (stands for: “acceptance + creativity + teamwork + trust + innovation + love”). The team; Jack Niida, Hiroko Kanazashi, and Nao Miyazawa, have a remarkably simple goal for their new company; “acttil will focus…
Read MoreJust a quick note to report on a press release that dropped in my inbox this morning; XSEED has been rebranded as Marvelous USA. Nothing about the company will really change – the President and CEO will remain as Shinichi Suzuki and the team will continue to be based in…
Read MoreWhen Tetris Axis launched at retail back in late 2011, it probably didn’t set the sales charts ablaze. The 3DS library was still underdeveloped and the prospect of paying $29.99 USD for yet another revision of the world’s trendiest puzzle game might have been underwhelming to most. Fast forward one…
Read MoreLet’s start with a tip for future game designers; start small. Your first game will not be an MMORPG to outclass World of Warcraft. You might not even be able to make a workable Super Mario Bros. clone. But even eliminating those options, there are still tonnes of simple game…
Read MoreHere’s the danger with Sony’s strategy of throwing so much energy and resources at indie developers; on the one hand the strategy produces some incredible experiences (like Retro City Rampage) and it keeps a steady stream of games coming to the PlayStation Vita while the big publishers refuse to support…
Read MoreOne of the more interesting indie developers out there is Tale of Tales, a small team devoted to the idea that games can indeed be art. Games like The Path, The Graveyard and their newest title, Bientôt l’été, are not there for simple entertainment. These games look for deeper meaning,…
Read MoreMost gamers are collectors by nature; we build libraries of games and stock digital shelves with downloadable title. As with any collection there is always one or two pieces that stand out as especially value – whether real or intrinsic. That game we finally tracked down on eBay after years…
Read MoreEveryone likes a top-10 list. They’re a bit of fun, and always good for discussion. And so each week we pull together a “top 10” list. These are here for fun and laughs – we’re not pretending that we’re the authority of good games taste in the world and this…
Read MoreAdmiral Nemo frustrates me. There’s nothing particularly off about the game. The player advances in a linear level-based fashion, purchases upgrades with in-game currency, and is awarded that currency for how well they perform in levels. It’s very standard stuff for video game design. Here is my hang-up; Admiral Nemo…
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