Sony may not have a definitive mascot outside of Japan, but the company houses some unforgettable characters. Already quite popular is Sackboy, the hero of a game that spawned more creative ideas than many games this generation. On paper, Little Deviants looks to channel a similar novelty by virtue of using nearly every single feature in the Vita’s arsenal. Could the alien critters in Little Deviants soon join the ranks of Sony’s other heroes? If the quality of the actual game is any indicator, they’re best left forgotten. Unfortunately, even with a pool of 30 games, many of them serve merely as alternate modes or extra levels of ones you’ve already played in disguise. Even if many of them weren’t redundant, there still wouldn’t be much to see here, especially since your skills often carry over from one game to the next.
Aesthetically and musically, the game is quite competent. The characters, though simple, have a reasonable amount of charm with their basic designs. The music is nothing to write home about, but feels at home within the realm of the world itself. You’re not going to be blown away, but that was never the goal here.


This game ticked me off so badly that I sold it yesterday!
This game ticked me off so badly that I sold it yesterday!
That's disappointing to hear as this was a title that I was never REAL excited about, but at the very least thought would have some potential to it. With so many other, more polished titles for the Vita available at launch, I suspect this one is going to have trouble getting any sort of a real following.
That's disappointing to hear as this was a title that I was never REAL excited about, but at the very least thought would have some potential to it. With so many other, more polished titles for the Vita available at launch, I suspect this one is going to have trouble getting any sort of a real following.