The ten most disappointing games this generation
Written By Matt Sainsbury on Friday, June 15, 2012 | 12:15
There’s arguably been a lot of them this generation, but here’s the ten that I would say are the most disappointing – for a variety of reasons. Sometimes, they’re still good games, but couldn’t live up to all their promises. Other times they’re genuinely bad games. I’m keen to hear what games you have found disappointing, too – let us know in the comments below!
The Cursed Crusade
It promised great buddy online team play, too, with the story starting two unlikely heroes brought together. But, most of all, it promised the ability to assault and capture entire castles. That is something that is quite rare in gaming.
Unfortunately some terrible programming completely ruined the game. The combat was filled with awkward bugs, clunky combat, and a potential that was never realised. There’s no sugar coating it: this is a really bad game that you want to like, but just can’t.
Blood Stone 007
Blood Stone had a lot of promise, too. It was to be developed by a talented team, it was an entirely new plot for Bond fans to get into, and it was to have some amazing car racing sequences, which is something so critical to the Bond experience, but something that is rarely attempted, and never done well.
The reality of Blood Stone is that it is not a good game. It’s as linear as most modern FPSers, which stifles the fun that could have been figuring out how to sneak through an environment. The racing was more frustrating than entertaining, too, with some twitchy moments making failure and checkpoint restarts far too common.
Resonance of Fate
It’s not that it’s a bad game. It’s actually quite good and many, many gamers would consider it superior to the controversial Final Fantasy XIII. But it was a new IP by a relatively small-time developer that was released on a day that destined it to obscurity.
For Resonance of Fate to have succeeded it would have had to be amazing. It wasn’t that great so releasing when it did doomed it to be a wasted commercial opportunity.
Couple that with the fact that as a PSN download it is relatively cheap and still managed to look quite nice in the screenshots, Amy was a game that was worth keeping an eye on.
The reality though? A game that, while not as bad as some have reported, is also by no means a great game. It has its fair share of frustrating moments, and the developers really struggled to create a game where survival is a challenge and reward in itself without resorting to cheap tactics. Not nearly as good as it should have been.
Alice Madness Returns
I loved the original Alice game by American McGee. It was a delightfully demented trip through a world that has always invited the slightly crazy.
So when American McGee decided to return to Wonderland, it was an event to celebrate. Especially when the early art work came through and it looked far better than even Tim Burton’s middling film, which followed a very similar story.
I remember coming away from an early preview event quite excited, too. I met American and he was very excited about his project, and an hour or so of playtime encouraged me about the game.
Unfortunately the full game lacked the X factor. While there was nothing outwardly wrong about the game, and the art direction was nothing short of spectacular, the gameplay managed to be duller than it should have been.
Shadows of the Damned
The end product didn’t come together though. Moments of brilliance were let down by moments of utter failure.
It’s especially disappointing because Suda is one of the most genuinely creative people in the industry, and you want his games to follow through with their constant promise. Shadows of the Damned doesn’t manage to do that. Thankfully, Lollipop Chainsaw does.
What went wrong? Everything about the development of this game made it look like the greatest thing that Capcom has done this side of Monster Hunter. The big bosses had a Monster Hunter vibe (which, disappointingly was nothing more than show in practice. The bosses had none of the genuine challenge and intensity of Monster Hunter), and there was an epic sense of scale to it. The pawns were an interesting idea too.
In the end I think that Dragon’s Dogma suffered for trying to be everything to everyone. It was a game so frightened to genuinely put itself out there as something different that in wallowed in fantasy tradition and cliché alike. I have high hopes that a sequel takes some more risks.
Kingdoms of Amalur
The reviews came in and… they were good. And that’s the disappointment. They were merely good. This is a game that should have, by rights, been the new big thing in RPGs. Unfortunately as well made as it was it failed to really break away to achieve something special.
And that sealed the game – and developer’s – fate. Amalur failed to sell very many copies at all, and the studio behind it – 38 Games – just got shuttered, meaning we’ll likely never get to see whether a sequel could deliver on the potential.
Dragon Age 2
So understandably just about everyone who enjoys RPGs was looking forward to the sequel. It was delivered quickly, that’s for sure – a turnaround time of around a year, which is sprinting for RPG development. Unfortunately that haste didn’t resonate well with the gamers, who flocked in to tear the game to shreds.
Was it that bad? No. Its failing was simply that it couldn’t live up to the huge standards of the original game. And in that failure it was always going to disappoint.
The good news is that now that expectations have been lowered, perhaps Dragon Age 3 can hit the market without the strain of so much hype behind it.
The Lord of the Rings: War in the North
And yet developers continue to struggle to represent, let alone respect the material. War in the North is by far the worst Lord of the Rings game ever developed. It takes what could have been a good idea – take one of the best developers of Diablo-clones, Snowblind, and give them free rein over new Lord of the Rings material – and turned it into a useless action game that didn’t feel like Lord of the Rings at all.
The fact that it follows the Call of Duty formula of “run down path, kill room of enemies, run down path” made for an utterly predictable and generic action RPG, and a resounding disappointment because, in the promos, we were promised a dark and violent Lord of the Rings game.