This generation has put up some truly amazing games – both high profile and niche. But, of course, it has also put up some real disappointments. Games that should have been great, or looked great in the promos, but didn’t follow through with the promise.

There’s arguably been a lot of them this generation, but here’s the ten that I would say are the most disappointing – for a variety of reasons. Sometimes, they’re still good games, but couldn’t live up to all their promises. Other times they’re genuinely bad games. I’m keen to hear what games you have found disappointing, too – let us know in the comments below!

The Cursed Crusade

Let’s kick the list off with the single greatest disappointment in this generation. The Cursed Crusade is a genuinely great idea, and promised highly strategic combat, an intriguing plot in one of the most fascinating eras of wartime history, and a bit of religious horror to boot.

It promised great buddy online team play, too, with the story starting two unlikely heroes brought together. But, most of all, it promised the ability to assault and capture entire castles. That is something that is quite rare in gaming.

Unfortunately some terrible programming completely ruined the game. The combat was filled with awkward bugs, clunky combat, and a potential that was never realised. There’s no sugar coating it: this is a really bad game that you want to like, but just can’t.

Blood Stone 007

James Bond is a perfect character for video games. After all, who doesn’t want to be a suave womanising spy, sneaking into buildings, sniping the bad guys and downing the martinis.

Blood Stone had a lot of promise, too. It was to be developed by a talented team, it was an entirely new plot for Bond fans to get into, and it was to have some amazing car racing sequences, which is something so critical to the Bond experience, but something that is rarely attempted, and never done well.

The reality of Blood Stone is that it is not a good game. It’s as linear as most modern FPSers, which stifles the fun that could have been figuring out how to sneak through an environment. The racing was more frustrating than entertaining, too, with some twitchy moments making failure and checkpoint restarts far too common.

Resonance of Fate

This game is a wasted opportunity not because it’s a bad game, but because it was released at the worst possible moment: The exact same day as Final Fantasy XIII. What the hell were they thinking?!?

It’s not that it’s a bad game. It’s actually quite good and many, many gamers would consider it superior to the controversial Final Fantasy XIII. But it was a new IP by a relatively small-time developer that was released on a day that destined it to obscurity.

For Resonance of Fate to have succeeded it would have had to be amazing. It wasn’t that great so releasing when it did doomed it to be a wasted commercial opportunity.


In the leadup to Amy, I was more than a little excited, I must admit. It promised a return to a classic style of survival horror, and given that more of the genre are following after the Resident Evil model of being more action than horror experience, true survival horror is something of a rarity now.

Couple that with the fact that as a PSN download it is relatively cheap and still managed to look quite nice in the screenshots, Amy was a game that was worth keeping an eye on.

The reality though? A game that, while not as bad as some have reported, is also by no means a great game. It has its fair share of frustrating moments, and the developers really struggled to create a game where survival is a challenge and reward in itself without resorting to cheap tactics. Not nearly as good as it should have been.

Alice Madness Returns

Oh how much I loved the original Alice game by American McGee. It was a delightfully demented trip through a world that has always invited the slightly crazy.

So when American McGee decided to return to Wonderland, it was an event to celebrate. Especially when the early art work came through and it looked far better than even Tim Burton’s middling film, which followed a very similar story.

I remember coming away from an early preview event quite excited, too. I met American and he was very excited about his project, and an hour or so of playtime encouraged me about the game.
Unfortunately the full game lacked the X factor. While there was nothing outwardly wrong about the game, and the art direction was nothing short of spectacular, the gameplay managed to be duller than it should have been.

Shadows of the Damned

Funnily enough, at the same preview for Alice Madness Returns I got to play Shadows of the Damned, and I was utterly blown away by this game. While I wasn’t keen on the game from the previews, after playing it I was sold on Goichi Suda’s vision.

The end product didn’t come together though. Moments of brilliance were let down by moments of utter failure.

It’s especially disappointing because Suda is one of the most genuinely creative people in the industry, and you want his games to follow through with their constant promise. Shadows of the Damned doesn’t manage to do that. Thankfully, Lollipop Chainsaw does.

Dragon’s Dogma

Dragon’s Dogma is the latest game to be a crushing disappointment. Capcom promised the world with this game, and delivered a derivative mess. I defy anyone to play this game and find a moment of genuine creativity. The pacing of the game is off, it’s a single player game that relies too heavily on its multiplayer component, and it’s an open world that isn’t really worth exploring.

What went wrong? Everything about the development of this game made it look like the greatest thing that Capcom has done this side of Monster Hunter. The big bosses had a Monster Hunter vibe (which, disappointingly was nothing more than show in practice. The bosses had none of the genuine challenge and intensity of Monster Hunter), and there was an epic sense of scale to it. The pawns were an interesting idea too.

In the end I think that Dragon’s Dogma suffered for trying to be everything to everyone. It was a game so frightened to genuinely put itself out there as something different that in wallowed in fantasy tradition and cliché alike. I have high hopes that a sequel takes some more risks.

Kingdoms of Amalur

Amalur was a huge disappointment. It had the massive talents of Todd McFarlane, R.A Salvatore and Ken Rolston leading the creative development, it had publisher giant EA backing it. It was a new IP at a time where people are crying out for new IPs.

The reviews came in and… they were good. And that’s the disappointment. They were merely good. This is a game that should have, by rights, been the new big thing in RPGs. Unfortunately as well made as it was it failed to really break away to achieve something special.

And that sealed the game – and developer’s – fate. Amalur failed to sell very many copies at all, and the studio behind it – 38 Games – just got shuttered, meaning we’ll likely never get to see whether a sequel could deliver on the potential.

Dragon Age 2

Dragon Age: Origins is one of the finest RPGs ever made. Epic in scope, it delivered a hugely interesting world, some amazing characters and a combat intensity that managed to still be highly strategic.

So understandably just about everyone who enjoys RPGs was looking forward to the sequel. It was delivered quickly, that’s for sure – a turnaround time of around a year, which is sprinting for RPG development. Unfortunately that haste didn’t resonate well with the gamers, who flocked in to tear the game to shreds.

Was it that bad? No. Its failing was simply that it couldn’t live up to the huge standards of the original game. And in that failure it was always going to disappoint.

The good news is that now that expectations have been lowered, perhaps Dragon Age 3 can hit the market without the strain of so much hype behind it.

The Lord of the Rings: War in the North

Lord of the Rings is a brilliant material for gaming – it’s an intense setting, there’s a sound good-vs-evil plotline, and there’s more than enough dark fantasy elements for developers to get their teeth into. Tolkien literally wrote the book on epic fantasy.

And yet developers continue to struggle to represent, let alone respect the material. War in the North is by far the worst Lord of the Rings game ever developed. It takes what could have been a good idea – take one of the best developers of Diablo-clones, Snowblind, and give them free rein over new Lord of the Rings material – and turned it into a useless action game that didn’t feel like Lord of the Rings at all.

The fact that it follows the Call of Duty formula of “run down path, kill room of enemies, run down path” made for an utterly predictable and generic action RPG, and a resounding disappointment because, in the promos, we were promised a dark and violent Lord of the Rings game.

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

  • I do not agree with this list at all. Most of those games were pretty good so I really hope everyone tries them and not ne cattle being led by reviews.

  • Hi Neo,

    Thanks for dropping by and your input!

    I agree with you, most of these games are pretty good. But it's entirely possible for a "pretty good" game to be disappointing. Note – I didn't say any of these games were "bad," I simply expected a whole lot more from them.

    Hope this helps clarify for you!

  • I haven't played a lot of the games on the list (though LotR and Alice are sitting in their shrink wrap on my shelf), but I have to say I genuinely enjoyed Shadows of the Damned.
    Maybe it's because I'm not a Suda fan, so I couldn't be let down? Whatever the reason, it's at least worth a renta IMO- or a buy at a heavy discount.

  • I have only played Blood Stone, and I don't know if that would be more disappointing as say "Disney Epic Mickey." Expectations were not met on that one, but with Blood Stone, I wasn't going in expecting much after Quantum of Solace, which was fun in its own right.

  • rather than most disappointing games…this is the most disappointing list this generation… I played half of these games and they were very good… in fact Shadows of the Damned and Resonance of Fate are excellent games.. BloodStone and Cursed Crusade were quite decent games…. of course those lists are always about shocking to get website clicks and expressing an opinion… but there are so many games missing which are really bad and should have been included to make this list interesting (Lair, Sonic 2006, Silent Hill HD Collection ….)

  • Hi tullius, Thanks for dropping by, sorry you didn't enjoy the list.

    I would like to point out though (for the third time, between the article and the comments), that I'm not saying these games are bad. Most of the games in the list I enjoyed. However, I expected much more from all of them.

    It's more disappointing to have a game you had high hopes for not live up to expectations, then have a game you had no expectations from fail to deliver on the marketing hype. That's where this list is coming from.

    If I was going to do a "worst games this generation" list, I would have titled it "The worst games of this generation." And, yes, it would be ten different games to this list.

    I hope that clarifies things for you.

  • Mickey was probably my 11th game for the list. The reason it's not there is I didn't have quite as high expectations from it – because I rarely get into platformers.

    I still expected more, though, and I think the sequel will deliver. First time I've been keen on a platformer in years, actually.

  • Cuz Lair is actually a pretty decent game for people who are done complaining about the control scheme seeing as there's now a patch that let's you use the analog sticks and face buttons…a patch that's literally been out for over 4 years..well enough time for people to take the game off their list and play it instead of just badmouthing a game they never even tried

  • This is quite a bad list, not because of the games in it but because of how it is written. Half the games on the list you didn't explain WHY they were dissapointing, it just left me pondering. You said Kingdoms of Amalur was dissapointing, but didn't explain why it was. You said Shadows of the Damned didn't captured on its promises, yet I don't know what promises were they that made it so "dissapointing".

    No offense, but if you want to say that something is dissapointing, you better have atleast a brief explanation for it.

  • Hi Ben,

    You're right, I should have explained it better: There's a link to my review of Amalur in the piece, you can see my issues with it there (still scored it 4/5, but it should have been a 6/5 etc etc).

    As for Shadows- It was, for me, the lack of creativity that killed it. It's by far Suda's most conventional work, and I didn't expect such a linear, by-the-numbers game. I also found the combat to be quite clunky, and the boss battles as a result were more frustrating than usual for a Suda game.

    It was still decent fun, but I'm a big fan of Suda, and I expected more.

    I hope that helps clarify two of the games for you – thanks for dropping by 🙂

  • Alice: Madness Returns, Dragon Age 2, and Kingdoms of Amalur were some of the best games i've ever played. I mean all the rest of the games on here were crap but those three absolutely were not. You didn't even explain why they were disappointing. it's just like you said "OK THESE SUCK. WHY? BECAUSE." But one thing i absolutely agree on was Dragon's Dogma. That game is just flat out horrible in every way.

  • Yep, as I explained to Ben in a different comment, click over to the review of Amalur for why I was disappointed in that one. Alice: Madness Returns was, aside from the amazing visual style, a little too bland for a game that was following on from one of my favourite platformers ever. Good game, and I don't really have any complaints about it, it just didn't live up to my (perhaps overinflated) expectations.

    Dragon Age 2 was not a patch on Dragon Age: Origins. While I certainly didn't think it was as bad as some people have made it out to be, I was expecting the sequel to be more than the original, not less.

    Thanks for the comment!

  • this is why i dont like indie review sites. this guy doesnt know what hes talking about. alot of these games have scored very well like shadows of the damned and alice. yes they werent brilliant groundbreaking titles, but most were quite fun. theres tons of broken games that should be on here but were not. also resonance of fate was developed by tri ace, a huge rpg developer whos very well respected so i dont know where you get your information, its not a small developer at all. but you really should do your research or elaborate more. most of these have scored well on metacritic and are not bad games. the fact you have "AMY" in line with some of these above average games just completely discredits your article and you.

  • I completely agree Ben. You have a responsibility to the gaming community to be unbiased and the title of this should be "my own Personal list of games that disappointed me in the end personally" vs what it states and implies.

  • you didn't say they were bad, but for your title to be "Most disappointing games of this generation" was pretty misleading and extremely harsh. We all have our tastes, but im wondering if you did this because you want hits, or you just didnt take the time to really examine your article before publishing. No disrespect, just disappointing because you have a voice in the community and this is very disappointing.

  • It never ceases to amaze me how incapable people are of disagreeing without being rude.

    None of that was called for.

    Regardless: 1) For the fourth time now (you talk about doing research, how about doing some reading yourself?) I never said these games are bad. I said they were disappointing. There's a difference. The fact they were not "brilliant groundbreaking titles" is the whole point. They should have been.

    Tri Ace is not a huge development studio. It's mid-size. In the context of this article, it was a little silly to release a game from the studio on the same day as Final Fantasy XIII – a franchise that people who are not even gamers knows about.

  • The title is self explanatory. These are the games I found to be most disappointing this generation.

    My mistake, I guess, was not copy/ pasting the dictionary definition of "disappointing," as an introduction because from the response I can see that people misunderstand "disappointing," to be "bad."

  • I think disappointment should be measured by expectation. It's easy to make a list of bad games, but the most hyped game ever being mediocre is more disappointing than a random game being average. FFXIII was really expensive and hugely hyped and it was a steaming pile of crap, for sure the #1 most disappointing game of all time. Many people had it as their most hyped release for 2-3 years and it destroys everything good about RPGs, while spending a huge amount of money and taking 5 years. Second I think should be Alan Wake. Sure it's not terribly broken, but it was hugely hyped, took 6 years and ended up being a really generic horror game that had a horrible story and gameplay which are kind of important. And it was much more linear than they had shown at events. The only praise people commonly give is the "atmosphere" but that isn't enough for me. I don't think there have been 2 games as longly hyped that come close to being as mediocre. These 2 games were the big titles at E3 for Microsoft. Where was lord of the rings at E3? No one expected it to be great.

    I don't think it's a coincidence that 8/10 of your games are western historic fantasy or horror titles, those games are as generic and lacking imagination as you can get. Sci-fi games (fallout, deus ex, mass effect, alpha protocol) are where all the creativity goes.

  • Hi Joey,

    Thanks for dropping by and your input – I'm really relieved to see that someone else understands what I was getting at with this piece.

    Final Fantasy XIII and Alan Wake were also close to being on the list, I agree. I was really disappointed especially with FFXIII. A really enjoyable game and one I sunk a lot of time into, but not quite what I was expecting after waiting so long for it.

    I also echo your comments on Alan Wake.

    And finally? Great to see another fan of Alpha Protocol. Perhaps my next list will be "most misunderstood games," and that one can be on that list 😉

  • I'll try not to be rude while disagreeing with you, but something I'd like to point is. Were your expectations for the like 40th bond game that high to rank among your biggest disappointments of this generation? Same goes for Alice? Totally agree terrible games, in fact every game of this list is pretty bad (excluding Amalur) but in order for me to rank something an epic disappointment, first I need epic expectations and I would say a majority of the games of this list no one had really high hopes for outside of Dragon Age 2. I would've said Assassin's Creed 1/ Haze/ Killzone/ Dragon Age 2/ SWTOR/ Dead Space 2 (To some degree)/ Diablo 3/ Mass Effect 3 Now those are some truly disappointing games.

  • Hi Sahfriendly,

    I appreciate that – I love civil debate, and I like people disagreeing with me! 🙂

    So, this is obviously a personal list – I never claimed (nor wanted people to think) there's objective truth in here. With that in mind, I had big hopes for Blood Stone. I'm a big fan of the Bond movies, so I do expect the games to be good. It must be said I'm often disappointed there, but I didn't mind Quantum of Solace, so to go a step backwards with Blood Stone was a bit depressing.

    Same goes for Alice. The original was one of those games that I literally grew up playing, so after waiting so long for a sequel, I expected much more then a technically impressive, generic platformer.

    I hope that helps clarify – I enjoyed most of the games in the list to a lesser or greater degree, but I had let myself get really excited for them, and they all let me down in one way or another.

  • I personally loved Dragons Dogma granted the world wasn't as big as I hoped. But it felt "grounded" in a sense.

    I loved also Dragon Age 2. I didnt like part 1 but loved part 2.

  • Hey I mean I appreciate the effort you put into the article, but I guess I just would have went with a different list. But you know that's just like my opinion, man.

  • Hi Richard,

    Thanks for the comment!

    Believe it or not, you're the first person I've come across that preferred Dragon Age 2 to the first game. 🙂 Can I ask what you prefer about it? Or, what flaws were in the first game that the sequel fixed for you?

  • Well, Shadows of the Damned got in there on strength of ending alone ;). Not saying ME3 should be there, but the above list seems to have been randomly picked from a hat, rather than based on a consistent criteria ;).

  • This is a _very_ odd list for the 10 most disappointing games this gen. I know gamers who call Alice: Madness Returns their favourite platform this gen, Shadows of the Damned was critically acclaimed, Dragons Dogma is wowing heaps of my mates and while KoA wasn't outstanding, the fact that it was good should keep it out of the '10 most disappointing games this gen'. I'm just on PS3 and PC this gen, and where's:
    – Stronghold 3
    – Sword of the Stars 2
    – Haze (!)
    – FF XIII (I know some that liked this, but far, far fewer than most of the games above)
    – Duke Nukem: Forever
    – AvP (not bad, but far more disappointing than the likes of most of the above)

    And these are just off the top of my head – I know there are plenty more – poor JRPGs, dodgy shooters, arcade games that were DOA (Super Rub-a-dub anyone)? And of course I've left off the 360 and Wii disappointments (Too Human, Fable Heroes, Star Wars Kinect, etc.,).

    But the thing the list most lacks is a consistent measure for what qualifies as disappointing. Is it not living up to hype? In which case how did games with virtually no hype at all like Shadows of the Damned, Alice, Amy, Dragon's Dogma and Cursed Crusade get on there? Is it poor gameplay? In which case why the devil is KoA, LotR:WitN (not great solo, but a lot of fun in coop, and even in solo no-where near the 10 most painful gameplay experiences I've had this gen), DA2, Shadows of the Damned and Dragon's Dogma on there? And if we're not being let down by it not living up to the hype, or not playing well, what are we disappointed by? The boxart? Unskippable cut-scenes? The first letter of the surname of the game's producer? All seems a bit random to me.

  • Hi Axe,

    Glad to see you around!

    You're right, I should have qualified my criteria from the get-go. To answer your question – it was simply the most disappointing games from my perspective. The reasons differ, but that's the constant. I've played a lot of games over the past few years that I've let myself get excited over, and been disappointed 🙂
    Thanks for the input!

  • I think you were disappointed with Dragon's Dogma because you didn't exactly explore everything it has to offer.

    How does it rely heavily on multiplayer component when all it had MP-related were pawns…which were completely optional given the fact that you could solo this game anytime you want? It does not in any way rely on online connectivity to function as proper game (as was written on your review) since offline pawns are also available in the game. And might I add that the offline ending is far better than the offline one's. Even the "online boss", the Ur-dragon has an offline counterpart so I don't see how you can this game leans on being connected to be playable.

    While there are some instances that pawns (especially magick-based) would display poor A.I, it's easily alleviated by setting the right inclination (yes you can set it yourself). You could also tell them to talk less which surprisingly they'll actually do.

    I also noticed that in your game review, you complained about it stealing concepts from other games. You're a game reviewer, you should know by now that there is no such thing as "stealing" concepts. Just because a game did it first does not mean the next one is stealing it. If concept stealing is what you call it then we have a games industry full of thieves.

  • Hi Ralph,

    I'm just heading out for the day now. More than happy to have a debate with you about Dragon's Dogma- I will respond when I get back 🙂

  • You know one that I have played that my brother and I were really disappointed by? Of course you don't, so here you go: Gears of War 2. Awful netcode at the beginning, lame modes, boring single player and laughable story.

  • That's fair enough then :). Here's hoping there are less disappointments for you (and all of us :)) in the future.

  • I think Sonic 2006 would be worth a mention, at a time it looked like Sonics return to his former glory and turned out to be probably the worst retail game released this console generation.

  • Oh shit, Matt Sainsbury give yourself to horseracing!!!
    shadow of the damned is outstanding, dragon's dogma one of the best this year, Resonance of fate, good rpg, with some new idea…..ecc ecc.
    I think your are really stupid.

  • Nope you are wrong…..Dragon dogma and Kingdoms of Amulur are RPGs that go back to RPG roots we have had this gen gameplay wise they both wipe the floor with skyrim, combat for both games are so much better than skyrim.
    two worlds should been on the list even before you slated DD and KoA

    DD didnt focus to much on multiplayer, if you werent connected to the internet the Pawns are pre planned and never level up. being connected just meant you could play with friends pawns and enjoy the game much better

    I dont see that as a bad point i see that as why the hell is it not in alot of RPGs?
    think how Mass effect would be if you could recruit a friends Shepard to your squad.

    "it’s an open world that isn’t really worth exploring"

    Why isn't it? the whole map is different depending on night or day at night it a nightmare to travel far but it does give you a good challenge

    Just a few questions (for both games)

    how many hours did you put into the game before you came to your conclusion?

    What level did you get your character up to before finishing the game?

  • too human is a really good game just horrible controls but if you play it and get use to the controls it so much better

  • I didn't expect anything from Two Worlds, so the fact it wasn't very good didn't disappoint me.

    Regarding your questions about Dragon's Dogma – I finished the main story around level 54. Didn't see or do everything the game had to offer, obviously, but I saw enough to form an opinion on the game.

  • Ok, so I'm back now.

    With regards to the pawns – the game felt incomplete to me when I wasn't online using the pawns of other players, and having my pawn head out and help people out. Playing it offline felt very dry to me – beyond the poor AI and irritating soundbytes, the pawns lacked personality, and when I play a RPG, dynamics between the characters is something I consider to be important.

    So, to get that impression that there was character in the game, I had to be online. The point I was making in the review is while Demon's Souls or Dark Souls was an experience that is arguably better offline, Dragon's Dogma is inferior when you're not online.

    As for your last point – while I agree that games don't have to be completely original to be worth while, Dragon's Dogma struck me as the equivalent of a Gameloft game, if the Gameloft game has a AAA-budget. To me, Dragon's Dogma was a cynical attempt to copy the elements from other games that people liked.

    I hope this helps clarify. I'm well aware that there's a big fanbase for Dragon's Dogma out there, but I found it disappointing. That's why it's on my list 😉

  • And hey, for every disappointment, there's a game that I had no expectations with in that turned out to be a pleasant surprise. Birds of Steel or Nier or Lollipop Chainsaw, for instance.

    The game industry giveth, and the game industry taketh away. That's why I like it so much 😀

  • Dragon Age 2 didn't just suck because of high standards… it sucked because it lacked completely what the first one had: top down view, a campaign that wasn't just centered on one town, repetitive/used more than once areas to fight, etc.

  • How come you didn't answer how many hours youd put into the game?
    ive just finished it today and im at 80 hours plus with a level 54
    An i thought the main story was great,most people thought the dragon fight was end game but everything youve learned so far gets flipped and there a larger picture none would of seen coming.
    By you logic of what you thought about the games CoD should been on the list
    "The fact that it follows the Call of Duty formula of “run down path, kill room of enemies, run down path” made for an utterly predictable and generic action RPG"
    Then why wasn't Cod part of your list
    Each one is a copy and paste and Predictable generic FPS

  • Hi Lee,

    I didn't keep track of how long I played, but it was certainly as long as I've spent in any other game this generation – 60 hours or so probably.

  • Dude you are a fucking asshole!! Calling 2 of the best action RPG,s of this generation a dissapointment!!! It pains me that stupid assholes like you have the right to say whatever you want about games that have really good raitings like Dogma and Amalur without any fair explanation!!!!!! Play a game like"NAIR" or "Two Worlds" orthen talk about disapointment you DipShit!!!!

  • That's a game I didn't play, though I'm well aware of the disappointment it was for Sonic fans.

    Thanks for dropping by and adding your input, though!

  • There are some bad apples on here and we all know 90% of film to game ports are usually pretty bad.

    I mean Dragon Dogma, its no polished gem but its damn fun and the comment "I defy anyone to play this game and find a moment of genuine creativity" …….. um pawns! never seen user created NPCs shared amongst friends, updating every time u sleep etc great little mechanic.

    Oh and Matt if you are having to debate your picks with the majority of your readers you have missed the target by some distance. Possibly gaming rhetoric is not the path you should be taking in life.

    p.s. any list with a title including "games" and "disappointment" means nothing without Mass Effect 3 included.

  • I don´t agree with two games-Lotr:War in North and Bloodstone. I enjoyed both of them. Only one downside of Lotr:War in North that it was too short (but you can do multiple run) and there was much more possibility then in previous games on Playstation 2 from LOTR franchize. For me, much worse and boring was/is LOTR-Conquest, which I consider worse then War in North.And co-op feature is just also awesome for me-how many co-op RPGs are here (like LOTR-War in North), which have also splitscreen? I don´t play The Cursed Crusade yet, but I am planning that, so after I write my opinion. With Dragon Age 2 I agree-it was downfall when you compare it with Origins (in all aspect).

  • Dragon's Dogma: "I defy anyone to play this game and find a moment of genuine creativity"
    What about the user created party members that you can hire out or recruit into your party? And what about the asynchronous online battle with the Ur-Dragon? Those are both pretty innovative features. If you were unfortunate enough to play it offline, then in a similar way to playing Demon's/Dark Souls offline you're actually missing out on half the fun. It's the unique online components of these games that makes them so creative.

  • How Diablo 3 doesn't make this list is beyond me.

    Makes the list for all the reasons DA2 does and so many more.

  • Hi Timothy,

    Thanks for dropping by! Great avatar, I'm a big Garfield fan 🙂

    I've not played a Star Wars game in years, to be honest. That in itself is a disappointment (that there hasn't been a SW game that has done enough to excite me into buying it), but I wasn't able to include it on this list for that reason.

  • I disagree with LOTR War in the North. It was a fun game, although its replay value is non-existent. Its still a good game to play with friends and still a good buy at $30 or lower.

  • I guess my problem with War in the North is that the developers have made some incredible games in their time, and Lord of the Rings is such a great setting that a $30 throwaway title is just not doing it justice.

    I agree that it's decent multiplayer fun, but it could have been so much more.

  • I couldn't agree more about Dragon Age 2. It wasn't a horrible game, but it was such a downgrade from the original that it was mind-blowing. Also, in screenwriting they always warn you against nonlinear storytelling unless it's really, REALLY good. It doesn't work in movies, and it certainly didn't work in that game.

    Mass Effect 3 should be on this list, too.

    Mass Effect and Dragon Age: two incredible Bioware franchises that were inexplicably and utterly ruined.

  • Kingdoms of Amalur, Dragon’s Dogma, and Shadows of the Damned are all good games i dont really agree with this list and i can think of some others that should have been on here

  • I agree that Kingdoms and Shadows of the Damned are good games. That doesn't mean they can't be disappointing 🙂 both games undelivered on their promises.

    This is not a worst games of the gen list 🙂

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