These first two paragraphs will be a mix of news and my opinion, so please bear with me. Square Enix seems to have zero idea what to do with the Life is Strange series anymore. I’d say they need Don’t Nod back in the developer seat, but Deck Nine did a phenomenal job with 2021’s Life is Strange: True Colors.…
We recorded this podcast just before Square Enix announced it was selling Tomb Raider and other critical properties in order to finance (among other things) blockchain and NFT projects. This makes this podcast chat that we have about how NFTs are absolutely horrible for this industry, be that gamer or…
Read MoreI am becoming thoroughly sick and tired of developers taking a popular IP of some kind, and reaming it into a hole where it just doesn’t fit. Vampire: The Masquerade is a storytelling-orientated horror-fantasy RPG. It always has been. I haven’t kept up with more recent editions of the game,…
Read MoreThis is something that happens far too often: an excellent game with a lot to say and think about gets released, and, because it drops a few frames here and there, that’s all anyone ends up talking about. Related reading: Our review of Chrono Cross. Sometimes it does matter! Sometimes…
Read MoreDragalia Lost had so much going for it. Not least of which was that it was Nintendo’s first foray into creating a new IP for mobile devices. Developed in partnership with one of the giants of the space, CyGames, it was a generally well-received and respected JRPG. Now, though, everything…
Read MoreWhenever FromSoftware releases a new game, one thing is guaranteed: the discourse of the week will be about its “difficulty”. Elden Ring, much like the Souls series and Sekiro before it, does not have an easy mode. In fact, the game is genuinely challenging. Note: It’s not difficult as some claim – it’s not like…
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