It’s incredible to think that Bravely Default: Flying Fairy is 13 years old at this point. It feels like it was just yesterday that it was turning heads as a new spin on the JRPG genre and a brilliant homage to Final Fantasy in particular (Flying Fairy as the subtitle is not a coincidence). Now, it’s positively retro. It was…
One of my favourite things about Broken Roads is that every second sentence there’s a word that’s highlighted, and you can press a button to see a little pop-up explaining what that word means. That word is inevitably a piece of Australian English, and the developers felt the need to…
Read MoreI do not understand Sker Ritual. At all. It seems that at every opportunity the developers took what was great about Maid of Sker and do the exact opposite to it, and so now, across just two games in the “Sker” property, we’ve got a confused mess across the “franchise”…
Read MoreWorld War 2 continues to be one of the most in-demand theatres of war for strategy and/or tactical games. That makes sense for many reasons: The battles themselves and the tactics that were on display lend themselves to video game mechanics in ways that other wars at around the same…
Read MoreThose who have been reading DDNet for some time know that for a few years now I’ve been working on a visual novel that’s on a subject close to my heart: Ballroom dancing! Why has it taken so long? Because the scope of this project is just that significant, and…
Read MoreI’m playing through Broken Roads right now. It’s basically “if Fallout was set in Australia,” or “if Mad Max was made into a game that actually respected Mad Max as a concept,” and I’m loving it. I’ll have a full review later on this week, but I wanted to use…
Read MoreIn hindsight, I probably shouldn’t have played ArcRunner. While it looks the part of a cyberpunk dystopia, the game itself was clearly only ever going to be a roguelike shooter drenched in neon. While it’s easy to say that you shouldn’t criticise a game for not being something it never…
Read MoreOnce upon a time Kemco was a developer and publisher of a very wide range of games. These days it sticks to generic RPG Maker-like JRPGs designed primarily for mobile, but the company has been operating all the way back to 1984 and the NES era. Back in those days…
Read MoreWith the same creative team behind it as Olympia Soiree, Tengoku Struggle: Strayside was always going to be an interesting visual novel. As it turns out, it’s going to be particularly interesting for people that are students of Japanese historical figures and spirituality, and perhaps a little befuddling for those…
Read MoreI cannot think of a worse possible time to release Outward Definitive Edition on Nintendo Switch than right now. Just weeks after the almost shockingly similar-themed Dragon’s Dogma 2. One’s an JRPG, the other is a survival-style RPG, but they both want to be the same thing, and the former…
Read MoreI can only assume that the modern media’s obsession with the idea of a metaverse has to do with the fact that in this particular reality that we live in, we drew a really crappy hand, where stupid things are happening with such frequency that it’s nice to imagine that…
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