Review by Matt S.
Let’s get this out of the way before we start the review; if you want to know what I think of Dead or Alive 5’s jiggling breasts and microkinis (yeah, that’s a technical term, go Google if you’re brave and not at work), click on this link for an earlier opinion piece. And, if you want to read a spirited debate over whether that opinion piece is legitimate or not, check the comments at the bottom.
So this review doesn’t need to talk about breasts, bounce, or exploitation. That’s out of the system (though I’m always up for some chat about Hitomi. See you fans in the comments, ‘k?). Believe it or not, and putting aside the series’ reputation, there’s a lot to talk about with Dead or Alive 5 that doesn’t involve double D’s, and I’d like for this review to focus on them.

The handful of new characters help to inject a new bit of variety into combat. Even if Leon is an inferior Bayman, hard-hitting Rachel and the slick moves of Momoji provide some nice new counters to foil the standard rock-paper-scissors game that had worked its way into the Dead or Alive 5 metagame. Existing characters have also been tweaked ever so slightly to help balance out the same package. Of course there are winners and losers, but moreso than the previous two games it’s possible to be a fan of one of the less powerful characters and still feel like skill will see you through to victory. Of course, for people that missed the original release, the entire package is even better value than ever, and I can only imagine how impressed a new player would be to pick this up and discover how rich it is in content.

On the field of battle the mechanics are tight, elegant and refined. Dead or Alive is one of the rare fighting games that rewards a conservative approach to combat. Where other fighting games almost mandate all-out aggression, counters are easy to pull of in Dead or Alive 5 after a bit of practice. Meanwhile the story mode of the game does a good job in equipping players with the skills that they need to execute the defensive maneuvers. As a consequence, combat between two reasonably experienced Dead or Alive players becomes a cat-and-mouse experience where, almost like a boxing event, players will test each other’s weaknesses before going in for the killer blow. It’s elegant, it’s intelligent, and most importantly, it’s engaging.

It’s also impressive to see just how many different ways to play have been packed into this game. Tag mode, survival, a lengthy story mode that manages to be both silly and fun at the same time, a robust online infrastructure. It’s even possible to mess with the settings to artificially work the inevitable slight lag from online matches into the single player game as a way to train for such an event in the competitive environment. The phrase “there’s something for everyone” really applies here, and it’s great to see that Team Ninja went back to the base game and looked for ways to enhance the experience for the Ultimate version.
Of course there’s plenty of fan service in Dead or Alive 5 Ultimate, and in fact if you’re that way inclined it’s almost possible to spend more money on the DLC costumes that the game itself. Tecmo Koei has kept a steady stream of those costumes coming and there’s now 100 or so that can be bought or unlocked. But don’t look at the game and dismiss it for that reason if fan service isn’t your thing. Dead or Alive 5 is, legitimately, a great fighting game beneath that Playboy cover.
And yes, there is a joke about “reading the articles” that can be made there, but that would have just been too easy.
– Matt S.
Editor-in-Chief
Find me on Twitter: @DigitallyDownld
