Station to Station will launch with a new game mode

Create your own procedurally-generated levels.

/
2 mins read
The key art for Station to Station.

A month ago, I wrote about the release date for voxel art train sim Station to Station. It’s currently on track (ha) for its October release date, and today the developer announced a new game mode that is coming to the full launch – the popularly-requested Custom Game Mode.

Custom Game Mode exists alongside the main campaign and allows players to create their own levels. These levels can be customized in multiple ways: the map size, the biome it is in, the gradients and elevations of cliffs, the different industries, and the difficulty of play. Each level is then procedurally-generated; this means that the same settings can result in different maps. The difficulty setting means that players can make maps as challenging or as relaxing as they would like. One of these settings is Money-Free mode, where players won’t have to worry about cash when building worlds. (Money-Free Mode is also an option in the full game, which I am grateful for.) Mixing different biomes and industries can have many results, like creating a tiny map with high cliffs and introducing farming to the desert or passengers to the Wild West.


Station to Station brings players to a voxel art world where they can foster growth and expansion by placing stations and creating connections. Each connection results in a transformation that turns rural environments into bright, industrious worlds full of life. There are six regions, each with unique flora and fauna, from dry deserts to untamed mountain terrain. Players must solve the puzzle of train management along the way. The game is meant to be pretty relaxing but for those who crave more difficulty, each level has optional challenges, stack bonuses, and unique mechanics through each region.

Developed by Galaxy Grove and published by Prismatika, Station to Station will be released for PC on October 3.

New Support 7

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

Previous Story

The Legend of Legacy is getting remastered

Next Story

The Last Case of Benedict Fox is coming to PlayStation

Latest Articles

>