Interesting games on December 14

8 mins read

List by Matt S

I’m a big fan of for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, allows you to be transgressive, subversive, and downright dangerous. It’s a true “art gallery” for game ideas and creative developers, and it should be celebrated for that.

What makes a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.

Note: I also haven’t played these games. I highlight them as interesting based on the description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.

Naturally, if you want to pick up a couple of the Dee Dee visual novels while you’re there on to support our work here, I would be eternally grateful… we just released a demo for the next VN, too! Totally free!

Cloud Climber

Cloud Climber is an experimental little game that was created as part of a game jam, but it has an intriguing premise and I’d love to see it developed out further. It’s a game about a world in which it has stopped raining, and humanity has started building towers to try and reach the clouds and find a solution. Pretty pertinent theme in this day and age, no?
It’s a pay-what-you-want short little game about figuring out how to keep climbing upwards, coupled with some lovely visuals that remind me a little of the adventures that I used to have in the world of Myst. It’s also more story-driven than you might expect, giving what might otherwise have been a lonely little trip a strong sense of story and theme. Expect it to be a bit raw – it was made in days, after all, but give this a go because it really does have a lot of potential.
What We Pretend To Be

A “game about farming, community, and loss,” What We Pretend To Be looks like it’ll be a powerful thing, where you need to grow wheat before a war breaks out. Your job is to “farm for the war effort,” while the game’s narrative focuses on “the long space people leave when they’re gone.” In other words this is going to be one of those games that isn’t necessarily fun to play, but it has an emotional resonance that makes it well worth the time to play it.

What really caught my eye, before I know anything about this game, was just how gorgeous it looked in comparison to the typical things that you find on If you watch the trailer you’ll see user interface elements that are clearly lo-fi, but the art itself, and particularly the backgrounds, are truly beautiful, detailed, colourful and complex. You have to assume that this is an early effort and the developer’s looking for some support to take their vision further. In the meantime this is another name-your-price deals, so you can support it to whatever degree you feel like.
World of Horror is one of my favourite games of 2020. You wouldn’t think that old, Apple Mac-like “1-bit” art could make for an authentic, effective horror game, but World of Horror certainly disproved that in the most resounding fashion. Thanks to that game I have an eye permanently out for developers leveraging that aesthetic, and Hills & Hollows looks like it might be a good one.

This game has been inspired by midwestern folklore (I’m assuming the American midwest, but pro-tip for indie developers, never assume that the audience knows which country you mean when you say “the mid-west”, because every country has a midwest, and the mid-west of Fiji is different to the mid-west of America). Digression aside, you’ll be using tarot cards to change your fate and determine the game’s outcome. This is only a 10-minute demo that was cobbled together for a 2019 game jam, but given that it has just been released on now, one would assume that the development team is looking to do more with it.
The last one for this weel, Last Colony, caught my attention because it’s a strategy game with hexes, and I do enjoy my hexes in strategy games. Very, very much. The whole aesthetic of this game is attractive and vibrant, and that’s backed up with a strong premise. You play as a leader of a colony that has “woken up from cryosleep” only to discover that earth is now gone, and this is the last colony left. Your job is to find a way for it to survive on their new home. 
Your goal is to destroy enemy structures and towers on randomised maps in order to secure this new alien planet. It doesn’t look like the most complex game out there, but the board-game like minimalist aesthetic is very appealing, and it also looks like the kind of streamlined strategy game that you can play in a couple of hours, in-between those months-long Civilization VI campaigns…
That’s it for this week! If there are any new games that you’d like to bring to my attention, don’t hesitate to drop me a note! I’m very keen on celebrating the creativity and energy of this truly wonderful platform for games-as-art.

– Matt S. 
Find me on Twitter: @mattsainsb

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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