It’s that time of year again, where we roll out the red carpet and celebrate the best that 2020 has offered us. In a year that has otherwise been so terrible, the fact that we’ve had a steady stream of such excellent games to play has been nothing but a relief.
It really has been a great year for games, from the big blockbusters right down to the most humble of projects. We’ve had surprises that have come out of nowhere, and long-anticipated games that have managed to meet and exceed our expectations when we’ve finally got our hands on them.
This year, for the DDNet awards, we have 16 different categories to recognise, and as we always do. Today’s award is for the visuals. Visuals are, of course, critically important to video games. It’s a visual medium, so what we see and experience has a direct consequence to what we take back out of the game. However, here at DDNet we firmly believe that “realism” is not the yardstick for “good graphics.” Art that is timeless, distinct, creative and something that enhances the themes of a game are so much more important to us than art that is realistic because that helps sell copies.
When you first look at the screenshots – particularly of the 2D action parts – Sakuna doesn’t look like that much. It’s pretty enough, but in a world where Vanillaware 2D games exist, Sakuna can’t compete with that. But then you’ll spend an hour in-game carefully planting rice seeds, filling your plot of land with water, watching them grow, and then harvesting them. The way the game changes through the seasons, the reflections that you see on the water, the thatched houses in the backgrounds, and the general ambience of the world is impossibly evocative. We’ve said quite often that Sakuna: Of Rice and Ruin is a cultural artefact. People travel to Japan purely to view – and photograph – the rice fields of the country. This game captures the aesthetic appeal that causes people to do that perfectly.
Of course, we very much welcome your own picks for each category, so be sure to let us know your thoughts, and we’ll see you tomorrow for the next category!