I had never had the opportunity to play Earthbound before. That’s not from lack of desire to experience it, but being Australian means that I miss out on all kinds of classic RPGs (and a bunch of modern ones as well) that people rave about. However, Earthbound was an especially gaping hole in my collection because, to hear certain circles speak of it is is the greatest JRPG ever made. Such is the reputation of the game that it commands some truly magical prices over at Ebay, not unlike a Game Boy Color game we reviewed last week; Shantae.
This is a game where an evil cult has dedicated itself to painting everything – including the local cow – blue. It’s a game where a sign in a hospital might read “We offer a special discount on tombstones for those that have passed away in our hospital.” In fact, all the signs littered around the game’s world are essential reading because they are insane.
Or how about this classic piece of Shakespearean dialogue:
“I heard Venus made an appearance at the Runaway Five show.
I missed her because I went to the bathroom.
I’ll hate bathrooms for the rest of my life.”
The game is filled with hundreds, if not thousands of interactions that serve little purpose other than to make players chuckle, or alternatively be so surreal that they weird them out. The plot itself fails to hit any kind of emotional or intellectual depth and kind thanks to this “funny because it’s random” style of storytelling, but the trade-off is generally worth it; Earthbound is funny, charming stuff and its tone is still, all these years later, quite unique for the JRPG genre. The only games I can think of that are comparable are the Hyperdimension Neptunia games, but those are far more interested in the fan service. So Earthbound is, tonally, like the PG version of Hyperdimension, I guess.

That sense of humour is supported by really wonderful presentation values. The soundtrack is an absolute killer, with every town and every battle accompanied by something bright and fun. The game’s environments in isolation are as bland as any 16-bit RPG you’ve ever played, but the characters themselves have more personality in their little sprites than most hyper-realistic 3D characters in modern RPGs.

Then there’s the mechanics of the combat itself, which are also very pedestrian. The range of skills to use in combat are limited and there are a few that are simply overpowered and the inevitable temptation is to simply spam that small range of moves to ultimate victory. Enemies – even the bosses – don’t really come with interesting strengths or weaknesses and there’s no real incentive to figure out the most optimal way to fight when the game can be completed with the occasional experience grind.

Perhaps the game is a victim of its own reputation, but while I did have a great deal of fun with this game and in general it’s a quality little JRPG, I wasn’t wowed by it. Now I know the jokes and I’ve experienced the charm, I’m also wondering if I will ever come back to it, because aside from Fawlty Towers, there aren’t that many comedies I can watch twice.
– Matt S
Editor-in-Chief
Find me on Twitter: @DigitallyDownld
I’m also on MiiVerse: WaltzIT

