


As I mentioned in my review of the Nintendo Switch 2 hardware, one of the most…
Earlier this year Square Enix released a remaster of SaGa Frontier 2 (read our review here).…
Mario Kart didn’t need to go open world. It was a much-vaunted feature of Mario Kart…
Publisher Koei Tecmo and developer Gust have announced a late September release date for Atelier Resleriana:…
Welcome to Digitally Downloaded’s weekly catch-up news feature, the catch-up coffee. Here, I bring you the…
Session expired
Please log in again. The login page will open in a new tab. After logging in you can close it and return to this page.
This is an awesome review, well done Clark!
Just a quick question – is this game a carbon-copy of Fluidity on WiiWare? It looks like it (not that that's a bad thing) with a more varied art style.
They both use the same idea of controlling liquids, but they're actually very different games. Fluidity is Metroidvania-like with special powers, upgrades, actual enemies to fight, more puzzle elements, and a narrative. Puddle uses a regular level structure and throws you into various situations using liquids other than water. The different liquids usually change the gameplay quite a bit.
Ah – thanks for the clarification! Perhaps Puddle is more my kind of game, since I loved Mercury HG.
Not sure if the pun was intended, but "saturation point" made me smile.