Tales of Berseria was the moment that Bandai Namco’s long-running Tales series finally started to grow on me. It was the narrative. Berseria’s dark story of tragedy and revenge was a real page turner. Related reading: An interview we did with the developer of Tales of Berseria at the time that the game was released. Tales of Berseria Remastered is…
Unfortunately for Crymachina, NieR: Automata exists, and so as a concept “post-apocalyptic world where robots ask existential questions about what it’s like to be human,” is probably a theme that should be scratched from all other developers’ brainstorming sessions. Despite that very prudent advice, the team that took on Crymachina…
Read MoreHellboy has almost always been a property that has deserved better than it has been given. Ron Perlman starred in a spectacular film, but outside of that the property has had all the potential going for it, but only ever middling execution. It’s almost as though the people who work…
Read MoreExactly two things got me through the darkest days of the pandemic. One was my family, and a careful consideration of hygiene and risks in equal measure. The other (without exaggeration) were the Jackbox Party Pack games. Related reading: Many years ago we reviewed the very first Party Pack. Our…
Read MoreI don’t believe that games “age,” as new things come along to replace them. It’s a silly thing to suggest of an artwork. Is the Mona Lisa no longer relevant because people have Wacom tablets? Of course not. Is Shakespeare “dated” because Disney’s Marvel films are made on a bigger…
Read MoreThere are times when it genuinely feels like the artists who work in game development teams only know Zdzisaw Beksiski and H.R Giger. These two artists are magnificent, don’t get me wrong, but they are so often the inspiration behind a game’s aesthetics that it’s become a visual cliché. And…
Read MoreAssassin’s Creed: Mirage is what all Assassin’s Creed games should be: Uncomplicated. As I’ve regularly repeated over the years, Assassin’s Creed is my one blockbuster vice, and I love the series despite it being increasingly representative of so much of what I dislike about AAA games. But this one brings…
Read MoreIt’s rare that a game is truly irredeemable. Most 1/5 games still had something going for them. Perhaps it was a noble concept that the developers just couldn’t make work. Or perhaps it was a game that was just too different, ambitious, or a personal project that was only ever…
Read MoreDisclaimer: I’m making this quick disclaimer so it’s clear and up-front. I did work with Big Ant in the past, and contributed to cricket games that they have previously released. During the term that I worked for Big Ant, and for two years afterwards, I did not review their games,…
Read MoreIt wasn’t so long ago that THQ Nordic dipped deep into its back catalogue of vintage PC games to release Risen on the Nintendo Switch. That Western RPG “classic” remained a fun time for its Caribbean-fantasy-with-pirates theme, despite being almost unplayable in places. Now it’s Gothic’s turn, and you’ve got…
Read MoreHere’s a scenario for your consideration: “Hey, so that Koei Tecmo developer is doing some interesting things,” said one executive, sitting at a table and deciding what to do to fill out the Dragon Quest release schedule as the next numbered one continues in development. “I know, right? How good…
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