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Interview - Page 4

by Matt
June 2, 2026
Interview/Interviews

Q & A: Three titles in, The Talos Principle continues to inspire

The Talos Principle has always been a series that asks far more of players than simply solving puzzles. Across its first two entries, Croteam’s philosophical sci-fi series has used artificial intelligence, memory, faith, society and consciousness as the framework for something much more human: a meditation on what it means to exist, to choose, to build, and to continue. With…

Interview/Interviews/Retro

Games are worth preserving! Q & A with SNEG Co-Founder on the Warhammer classics

Retro publisher, SNEG, recently brought a slew of Warhammer classics to Steam – many for the first time. SNEG is a prolific publisher of such things, with the company previously responsible for a massive number of DOS-era Dungeons & Dragons titles, as well as a significant portion of the classic…

Haunted by Lost Futures: Cherrymochi’s Jen Williams on Dusk Index: Gion

Jen Williams has seen the future, and like many of us, she’s…

The key art for Dragon Quest I & II HD-2D Remake, cropped to a 16:9 ratio.

On reimagining the beginning with Dragon Quest I & II

When Square Enix revealed the Dragon Quest III HD-2D Remake, there was…

Will Monark be the hidden gem of 2022?

November 26, 2021
Interview/Interviews/JRPG/Monark

I have a sneaking suspicion that Monark will be one of my favourite games of 2022. It is, of course, very early to be calling that, but the talent behind it is sublime: you’ve got the deep-thinking creator Hayashi Fuyuki, who turned a silly concept (“power-up by crying”) into a…

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