Square Enix recently announced that it was cancelling some $150 million worth of games that had previously been greenlit as it shifts to more proven quantities and a strategy of being more selective in what it develops and publishes. What that means is that you should all enjoy SaGa Emerald…
Read MoreStellar Blade very much wants to be a merger of NieR: Automata and the Soulslike formula. It’s a flashy science fiction romp through a decrepit, decaying world, and the ambience is certainly going to be familiar to NieR fans. It’s also undeniably well-made. However, for all the comparisons people have…
Read MoreI just know that people are going to make comparisons between Rise of the Ronin and Ghost of Tsushima, and that’s really quite unfair to Team Ninja’s latest. Already in previews I’ve seen nonsense like “while not a graphical stunner like Ghost of Tsushima”. Where Ghost of Tsushima was trying…
Read MoreGiven the almost fearsome reputation that Dragon’s Dogma has as a cult favourite (that actually sold better than most people realise), it’s easy to forget that the game wasn’t all that well received at first, and that its Metacritic rating is “only” 78/100. It was a fair analysis however, for…
Read MoreContra: Operation Galuga was a mistake. It’s not that everyone involved didn’t try, mind you. As much as a certain kind of gamer loves to swipe at Konami, Konami did the right thing here to give this project every chance of success. The publisher recruited WayForward – veterans and legends…
Read MoreKing Arthur: Knight’s Tale is simultaneously a very fun game to play, and also one of the most irritating things I have ever had to review. Game developers really need to learn that source texts – be that history, literature, or legend, should not be seen as content to use…
Read MoreIf the promise of JRPG-style hijinks across a painstakingly-recreated Shibuya sounds good to you, then you’ll want to pay close attention to Reynatis, the latest FuRyu special that NISA will publish out west. FuRyu continues to be the Japanese studio for creative ideas. If The Caligula Effect and Monark struck…
Read MoreDon’t Nod has, traditionally, done storytelling well, but struggled to pair it up with gameplay that people could love. Life Is Strange was the breakout title for the company, and it worked well enough because it was a point-and-click adventure that wasn’t testing the player’s button-pressing skills, but Vampyr, on…
Read MoreGranblue Fantasy turns ten this year – yes, time really does fly – and it is one of the all-time most successful mobile games. It has soared to over 25 million downloads in its home country alone – and that means about one in five Japanese people have played this…
Read MorePersona 3 occupies an interesting role within the broader Persona series. Unlike Personas 4 and 5, there is less of an emphasis on the “J-Pop” bubbly quality that significantly lightened the mood of those two titles (however serious the underlying message of each was). Unlike Persona 1 and 2, Persona…
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