Microsoft has announced the top ten selling XBLA games for the first half of 2011, and a staggering fact: the Arcade has grown to be worth $US66.2 million in revenues (in the US). That’s a growth of 41 per cent over the same time last year. 18 games saw revenue…
Read MoreA forum post over at indiegamer.com has given an idea of just how hard it is to break even with an iOS game. The developers of Great Little War Game, Rubicon Development, had a budget of $100,000 for their game, and across all platforms, have now seen a $50,000 profit.…
Read MoreA forum post over at indiegamer.com has given an idea of just how hard it is to break even with an iOS game. The developers of Great Little War Game, Rubicon Development, had a budget of $100,000 for their game, and across all platforms, have now seen a $50,000 profit.…
Read MoreThe App Store has been seen as one of vast opportunities for indie developers, giving the likes of Halfbrick, Firemint and Rovio a platform to release games on they might not have had by sticking to “conventional” consoles. But is it really a happy marketplace? If we have a look…
Read MoreThe App Store has been seen as one of vast opportunities for indie developers, giving the likes of Halfbrick, Firemint and Rovio a platform to release games on they might not have had by sticking to “conventional” consoles. But is it really a happy marketplace? If we have a look…
Read MoreFortressCraft has become the fastest selling XBLA Indie title of all time. 16,000 copies sold on the launch day, and over the first five days of sale, it generated more revenue than the current kind of Indie Games, “I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1” in its first 12…
Read MoreFortressCraft has become the fastest selling XBLA Indie title of all time. 16,000 copies sold on the launch day, and over the first five days of sale, it generated more revenue than the current kind of Indie Games, “I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1” in its first 12…
Read MoreWe already knew that Nintendo’s newest gadget sold through the roof in Japan, the US and in Europe, and Australia didn’t ruin the party.The first four days of sales saw 31,000 units ship, which sounds relatively low, but considering Australia’s population, that’s actually a record here. By comparison, the Nintendo…
Read MoreWe already knew that Nintendo’s newest gadget sold through the roof in Japan, the US and in Europe, and Australia didn’t ruin the party.The first four days of sales saw 31,000 units ship, which sounds relatively low, but considering Australia’s population, that’s actually a record here. By comparison, the Nintendo…
Read MoreMobile games vendor, Gamevil, has enjoyed a record year in 2010, in terms of sales and income.Driven by titles such as Baseball Superstars, Zenonia and Illusia, South Korean-based Gamevil reported a 17 per cent increase in sales to 28.5 billion KRW ($US25.5 thousand). Income was also up 25 per cent.…
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