A forum post over at indiegamer.com has given an idea of just how hard it is to break even with an iOS game. The developers of Great Little War Game, Rubicon Development, had a budget of $100,000 for their game, and across all platforms, have now seen a $50,000 profit.…
Read MoreA forum post over at indiegamer.com has given an idea of just how hard it is to break even with an iOS game. The developers of Great Little War Game, Rubicon Development, had a budget of $100,000 for their game, and across all platforms, have now seen a $50,000 profit.…
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