The App Store has been seen as one of vast opportunities for indie developers, giving the likes of Halfbrick, Firemint and Rovio a platform to release games on they might not have had by sticking to “conventional” consoles.
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But look at even Flight Control. It’s been around for a few years now, and assuming $4 million roughly translates into $5, $6 or even $7 million in revenue (given the higher prices for iPad, DSiWare or PSN versions of the game)… Firemint is a company with around 100 people now. Given the average wage in
This is all quite vague (for instance, it’s unlikely that the average wage at Firemint is equal to the average Australian wage), but it highlights a point – even the most popular games on the Apple App store are quite possibly only just scraping through as profitable.