Review by Matt C. I’m sure I’m not alone in thinking that 2017’s Bye-Bye BoxBoy! was meant to be the final game in the series. After all, this was the third game in what Nintendo kept referring to as a “trilogy”, and one with a definite air of finality about…
Read MoreReview by Matt S. Massira is one of the more difficult games that I’ve had to put words to. On the one hand games like this one are important. Massira takes a very somber look at the plight of refugees from war-torn Syria, and as long-term DDNet readers will be…
Read MoreReview by Matt S. Nippon Ichi has made turning the Grimm Brothers aesthetic and narrative tone into an art form in its own right. From The Witch and the Hundred Knight to Labyrinth of Refrain, htoL#NiQ: The Firefly Diary to A Rose in the Twilight, NIS has, again and again,…
Read MoreReview by Matt C. Flood of Light is one of the most beautiful games I’ve played in a long time. Set in a future where endless rain has flooded the world and wiped out humanity, it paints a vision of an oddly calming dystopia: the rain beats down on the…
Read MoreReview by Matt C. Semblance is easily one of the most innovative puzzle platformers I’ve had the pleasure of playing. In such a crowded genre, that’s a big deal indeed. It’s is also one of the most stylish games I’ve seen in a long time, and is yet more proof…
Read MoreReview by Harvard L. I should preface this by saying this is not going to be an average review of Limbo. Playdead’s first foray into commercial games development came as a dream and a prayer, and its earnestness and sheer novelty on the Xbox Live Arcade back in 2010 made…
Read MoreReview by Lindsay M. I, like many video game writers, have a niche: a cozy little corner of the world filled with our favourite types of games that we know the most about. I often write about indies with heartfelt stories — and rarely about anything to do with platforming.…
Read MorePreview by Matt S. Puzzle platformers are dime a dozen, and that’s putting it mildly. Because these games are relatively easy to construct from a technical point of view, while allowing developers to be creative in the areas that count (art direction, narrative, level design), they’re the ideal choice for…
Read MoreReview by Matt S. I know a game has something special about it when I’m playing, and my wife sees it in passing, taps me on the shoulder, and asks me to have a go. Moss, thanks to its achingly charming mouse protagonist, is immediately appealing and engaging. Then, the…
Read MoreReview by Matt S. The tower defence genre has greatly faded in recent years. Back when mobile games were a newer phenomenon, tower defence games provided developers with a cheap way of providing players with a challenging tactics strategy experience. There was a time where every developer was creating them.…
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