Feature by Harvard L. Yesterday we published the first in a guide to the Castlevania series, looking at the classic roots of the series. Inspired by the GBA Castlevania collection that just released last week (which we all cannot stop playing!), we wanted to give people a primer to the…
Read MoreFeature by Harvard L. For anyone interested in gaming’s history, it’s often daunting to tackle some of the longer running series. We’re interested in accessibility and availability, as well as where the best entry point might be for someone new to the franchise. In the lead-up to October’s spooky season,…
Read MoreArticle by Harvard L. If you’re a fan of RPGs, you probably enjoy a fair bit of repetition. Hopefully, that’s not a controversial statement, but if you’re inclined to disagree, I have a simple experiment for you. Load up a copy of Dragon Quest (the original) and start a new…
Read MoreInterview by Matt S. “Those that cannot remember the past are condemned to repeat it,” so the popular truism goes, and traditionally it has been the role of the arts to preserve history and make it palatable to the next generation – thus providing that source of collective “memory” across…
Read MoreFeature by Harvard L. This is an unexpected opportunity to delve into a backburner project of mine which I never thought was going to come to light. A few months ago I was having fun with 51 Classic Games for Nintendo Switch (which I’m just going to call Clubhouse Games…
Read MoreGame Theory by Matt S. Note: To be upfront and fair, there are major spoilers for Death Come True and The Caligula Effect ahead. Don’t read on unless you’re comfortable reading discussion about the endings of these two games. Four years ago, an artist named Matsuda Keiichi produced a wonderful…
Read MoreFeature by Harvard L. This is a long-form essay covering the three BioShock games in the lens of art criticism. Spoilers abound. And, also, the focus on art criticism means there will be little assessment of how well the games are made or how fun they are to play, there…
Read Moreby TsuChanJohnson Editor’s intro: One of the most common discussions that continues to pop up every few months in video games is the way that some Japanese games depict female characters – particularly when they start wearing school uniforms or the anime aesthetic means that they look youthful. Every time…
Read MoreWith a waif-like, petite figure, long blonde hair tied in the twintails fashion, and a flowery dress in the style of Japan’s popular “Gothic Lolita” style, Marie Rose was – and still is – a very different type of character to the other women that we see in Dead or…
Read MoreGame Theory by Matt C. One of the most common complaints about the original Dragon Quest Builders—an otherwise excellent game—was the way its story mode impeded the sense of progress. In short, the story was divided into four completely separate chapters, each of which started you from scratch in terms…
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