The philosophy behind the most brilliant JRPG you haven’t played

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Interview by Matt S.  Yamanaka Takuya is the perfect example of the benefit of having the director of a video game come from outside of game development. Young for a game director, and appearing more like an indie rock musician than game developer (which is amusing, because he shares a…

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On making the game to celebrate 20 years of Atelier

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Interview by Matt S. Atelier is special to me. I discovered it relatively late – Atelier Rorona on the Sony PlayStation 3 was my first (and I am ever so happy that I’ll have that particular title on my Nintendo Switch soon enough), but I fell in love with the…

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Review: Labyrinth of Refrain: Coven of Dusk (Nintendo Switch)

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Review by Matt S.  There’s no development house out there that quite understands the fairy tale aesthetic like Nippon Ichi does. Its habit of playing up the darker side of the Grimm Brothers aesthetic, with a healthy dose of anime exaggeration, was what made earlier efforts like Witch and the…

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