Video by Matt S. The Kids We Were is a beautiful, artful and emotional little arthouse experience, which comes to Nintendo Switch and Steam very soon indeed. We have a review on DigitallyDownloaded.net, but in this video, we talk about the way the game handles nostalgia for youth, and why…
Read MoreReview by Matt S. You’ll laugh. You’ll cry. The warm aesthetics will warm you while the emotional narrative will often chill you. The Kids We Were is a pixelated Life Is Strange, or an animated Stephen King coming of age story. There’s a dash of Back To The Future, too,…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreThe concept of a puzzle game built around moving into a new house and unpacking boxes is a neat one. The process of finding just the right spot for every little object, piece of clothing, book, and so on is oddly soothing—especially in the context of a game, where you…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreInterview by Matt S. We haven’t had the time or bandwidth to review roguelike deckbuilding experience, Inscryption, but this game has all the hallmarks of becoming a cult classic. Harvard absolutely loved his time with it in preview stage and, once we start to clear out the backlog, we do…
Read MoreReview by Matt S. A good card game, whether that be a trading card game like Magic the Gathering, a deck-builder like Dominion, or a classic game like Poker or Bridge, needs to get just one thing right to be worthwhile: it needs to take the randomness inherent with card…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
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