The release of Virtue and a Sledgehammer, the latest from Selkie Harbour, Deconstructeam, and Devolver Digital, is right around the corner. We’re going to have a review of what is a pretty provocative and powerful entry into the “games as art” genre, and we certainly had some questions for the developers about it. For those who haven’t been following along:…
The creative team at Acquire has always had a knack for blending traditional Japanese storytelling with experimental gameplay structures and, in recent years, a particular flair for 2D art. Its upcoming title, Monster Eater, being published by Red Dunes Games, continues that tradition. At its heart is a striking idea:…
Read MoreI don’t really play all that many games at Tokyo Game Show. This is in part because I’ve got too much else to do, in meeting contacts and observing trends. But also it’s because the lineups for most of the interesting games tend to be so long, and I really…
Read MoreI’ll admit that I’m not the world’s biggest fan of mecha games. I appreciate their appeal, but spending hours tinkering around with mech builds simply isn’t something I’m overly fond of – I’ve never been a min-max statistician when it comes to my beloved JRPGs either. So I missed the…
Read MoreLet’s get this out of the way up front: Varlet very badly wants to be Persona. It’s a game about dungeons that form out of people’s wayward “desires”, and those desires just happen to offer an opportunity for personal reflection while casting a broader analysis on society. It’s not a…
Read MoreOf all the many golf properties out there, Everybody’s Golf has reliably been the best of them. It’s also a series that has gone through a fair few developers, starting with Camelot (which would go on to develop the Mario Golf series), then Japan Studio and Clap Hanz for many…
Read MoreThis month we discuss a massive wave of censorship that is affecting the entire games industry and even forcing us to re-write chunks of our own game, The Last Waltz. Then we go on to discuss older games – particularly JRPGs – and some of the mechanics that we’re glad…
Read MoreLast year, a humble Ukranian developer released Light de Deux, a sweet little romance visual novel about ballet dancers that I absolutely loved. The dance theme got to me, of course, but it was also well-written, well-drawn, and the characters inspired me so much I arranged with the developer to…
Read MoreI love it when a lost project is dusted off and finished. It happens, rarely, and often it is attached to a project that was either so far ahead of its time that the money overlooked it, or was a real passion project of some artist who ran out of…
Read MoreWhen it ain’t broke, don’t fix it. And in the case of Hideo Kojima games, they’re never broke. Konami’s new Metal Gear Solid Delta: Snake Eater is a very different kind of project to the Silent Hill 2 or Resident Evil remakes that really turned heads in recent years. This…
Read MoreOf all the examples of comfort food gaming that are out there, I’d have to say that Story of Seasons is my comfiest and tastiest. Right back as far as the Game Boy – when the series was still Harvest Moon (remembering that the “Harvest Moon” titles that get released…
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