The original Denpa Men game was a charming, if somewhat shallow dungeon crawler with a cute AR gimmick for acquiring the weird men-things that would do the fighting and adventuring on your behalf. Ultimately it was charming, but lacked the all-important sensation of context to make the adventuring really stand out.
The Denpa Men 2 resolves that issue in a succinct and clever manner. By wrapping the same style of dungeon crawling and Denpa Men-collecting gameplay within a 8-bit style RPG overworld and plot we finally get that all-important context that makes the genre so engaging. Yes, the plot doesn’t amount to more than “save this person, then travel there,” but when that’s played out in a world that kinda resembles an early Final Fantasy or Dragon Quest map, there’s an undeniable nostalgic thrill of exploration thrown into the mix. And as a result, Denpa Men 2 feels more like a full-featured game and less like a quirky experiment.

It’s impossible to do this with the 3D effect on without causing serious headaches, though the rest of the game has a pleasant 3D look to it. I’m not a fan of games that force me to keep sliding the 3D on and off, as it breaks any sensation of immersion, but that aside, this AR mode is a pleasant way to mix up the Pokemon-style “collect ‘em all” theme.


There’s a couple of nice distractions added into this sequel to help give players a break from what would at times became a repetitive grind in the first game. Both the gardening and fishing are features that we commonly see in JRPGs now, and both are well-implemented here. Coupled with the StreetPass and aforementioned online RPG mode, and this is clearly the game that the first Denpa Men should have been.
I’m hoping the developers see the potential for this franchise to grow beyond the 3DS – I have a funny feeling that the Denpa Men on the Wii U could be something spectacular.
– Matt S
Editor-in-Chief
Find me on Twitter: @DigitallyDownld
And also on MiiVerse: WaltzIT
