Platinum Games’ titles are nothing if not divisive. The Wonderful 101 is no different. In fact, with this specific game my Twitter feed contains comments ranging from “game of the year,” right through to “what the heck is this thing?”
Division over the quality of a game isn’t anything new to the games industry but the range of opinions for this specific game seems to hold no middle ground whatsoever. People either love it, or hate it.
So I’m in a pretty lonely group, because I fall into the middle ground. The game’s concept and style are fun to experience, but as a game to play it’s limited and physically uncomfortable and is more of an argument against a dual screen experience on the Wii U than an argument for it.

The problem is that in the intensity of the game’s action, things don’t always work as I, the player, want. There’s button presses involved and it’s uncomfortable and unweildy to be holding the Gamepad in the one hand while drawing with the other and then pressing buttons to execute actions with the kind of split-second timing that Platinum knows how to do better than anyone. There are rare moments when the Gamepad’s screen feels too small to properly execute the bigger drawings that you’d like to make. And there was the odd occasion where stuff didn’t work like I wanted it to. Perhaps I was being too frantic to try and stay on top of the situations I found myself in, but for a game of this pace, I needed to the engine to handle by desperate taps and swipes far better than it did.

The heroes of the game – all 101 of them – also lack personality in the game as a consequence of the fact they’re a swarm rather than a set of individuals. Perhaps it was Platinum’s intention to build a game free of character, and if so mission accomplished as the only hint we get of characters and a narrative occur between missions. Sure we’re meant to laugh along with the French fat dude that stands in as the Green Ranger, but on the field of battle he hasn’t got much more personality than any other small blob of green that you can think of. Perhaps it was Platinum’s sense of humour that the Power Rangers look-a-likes do nothing more than battle ridiculous enemies in an hyperbolic manner. But even if this was the intention there are consequences to the decision; it’s nearly impossible to relate to this game because they’re nothing for the player to emotionally connect with.

The over-the-top action is fun and as with most other Platinum games, style was always going to take preference to substance. As something of an overexaggerated Saturday morning cartoon, The Wonderful 101 has a visual charm that helps to hide its shallow core, but ultimately this game doesn’t really provide enough content to back an argument that it’s a classic. “Content” doesn’t have to mean “length,” it can also mean the richness of themes or a classic replay value. The Wonderful 101 might take 15 hours to work through its 25 or so missions, but the game is over after a single play through, and it doesn’t really stick in the memory for long afterwards. With all respect to the people that did enjoy this game, it baffles me completely why anyone would consider it more than throwaway entertainment.
– Matt S
Editor-in-Chief
Find me on Twitter: @DigitallyDownld
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