Are you a fan of old school RPGs that involve a load of grinding and not much else? Rainbow Moon is the game for you. I loved it back when it released on the PlayStation 3, and I love it that little bit more on the Vita.
Yes, the developers have worked a Diablo-like loot system into Rainbow Moon that is sure to drive people with OCD tendencies crazy. Every new dungeon brings better loot and new rare drops from enemies that are often palette swaps (actually it’s crazy how few many base enemy models there are for a game with this much content), but it happens at such a rate that the game’s hours start to blur by and it never feels repetitive. Dungeons tend to be short and sharp and broken up just enough by rudimentary puzzles to keep players engaged.

