A new trailer for There Are No Ghosts at the Grand dropped during the ID@Xbox Indie Showcase

I ain't afraid of no ghosts.

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2 mins read
The new key art for There Are No Ghosts at the Grand.

If you happen to be looking for a musical, Lovecraftian renovation game (and who isn’t?!), There Are No Ghosts at the Grand might scratch that itch! A new gameplay trailer for the game was featured in the latest ID@Xbox Indie Showcase, showcasing open-world renovation, nighttime clue hunting, supernatural secrets, and a 30-day time limit. The narrative-rich exploration game is set in a fading English seaside town. Players renovate by day and hunt ghosts at night. There Are No Ghosts at the Grand is expected to launch later this year.

In the game, players take on the role of an American who unexpectedly inherits a crumbling English seaside hotel. By day, he works on restoring the Grand and helping restore the surrounding village. By night, those safe locations reveal something even stranger than the peeling wallpaper, broken windows, and fading paint.

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The new trailer shows players how they can roam beyond the hotel into a small open world with broken-down shops and buildings in need of repair. These spaces can also be renovated using the game’s tools, including the sandblaster, paint sprayer and… furniture cannon?! Some renovations will unlock ghost stories, memories, and secrets.

It also shares a look at nighttime investigations. After dark, the renovation tools take on a second speaking life, becoming part of the ghost-hunting arsenal. When it’s dark, players use their talking power tools to search for clues, investigate locations, and unravel the supernatural mystery. Players must balance renovation with investigation during the 30-day and 30-night structure.

Developed by Friday Sundae, There Are No Ghosts at the Grand has been announced for PC via Steam/Microsoft and Xbox Series. Additional platforms will be announced at a later date.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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