What makes itch.io a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on itch.io each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.
Note: I also haven’t played these games. I highlight them as interesting based on the itch.io description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.
Naturally, if you want to pick up a couple of the Dee Dee visual novels while you’re there on itch.io to support our work here, I would be eternally grateful! There’s a new one that recently came out, Sade!
K32 Super Rocket
In Glory Hunters, you’re on the hunt for “glory points” which you earn by completing quests and earning those aforementioned achievements. You can use those points to upgrade health, buy items, and hire assistants for the quest. You’ll also need to gather materials and help the townsfolk around, as you also attempt to save the land by awakening a slumbering deity and delving deeply into monster-filled dungeons. This is absolutely a game I would have jumped on were it released back on the game boy, and I’m looking forward to giving this one a whirl too. Hopefully, the developer gets the encouragement they need to finish work on this chapter and continue to work on more.
The game has an aesthetic that is vaguely Metroid-like, but the gameplay is significantly different. In Until The Light Comes, you need to avoid bomb traps and swing your package like a weapon – yep, you’re a miner in this game, with the goal being to travel as far through a deadly, monster-packed cave before finally succumbing… and then you get to try it again. There’s probably a hint of Downwell in there too. It might not be the most original idea, but making it work on the Game Boy is pretty damned impressive.
– Matt S.
Find me on Twitter: @mattsainsb