Crunch culture kills creativity in video games. The human cost is the biggest priority – and that cost is discussed at great length and excellent detail by many outlets – but there’s a secondary casualty, and that’s creativity and artistry.
In this video, I outline why it’s important that game developers have spare time – above the jobs, above family commitments – time to themselves to also engage with the broader arts, without being exhausted.
It might mean games take a little longer to produce, or have 5% of the top sheen wiped away, but the plus side to that would be a broader range of more interesting games to play. That’s a trade I would be willing to make.
Let me know your own thoughts!
– Matt S.
Find me on Twitter: @mattsainsb