Watching what Edward D. Wood thought would be his magnum opus, Plan 9 From Outer Space, it’s easy to see how much care went into such a flawed product. Wood was a truly horrible director, but the ideas found within his work were remarkably progressive; he’s a man that cared deeply about issues from environmentalism through to gender roles in society (another one of his infamous films, Glen or Glenda), and these themes were genuine and quite intelligent, even if they were packaged within total tripe.
No small surprise that it was Johnny Depp and Tim Burton that would make the film of his life, then. Burton, a victim of surburban life himself, clearly saw a kindred spirit in Wood, and used the film Ed Wood to give the world a biopic of a man with genuine enthusiasm, intelligence and a great love for film crippled by circumstances and a lack of talent for working in his favoured medium. Burton was lucky enough to have talent, Ed Wood did not.

Agent Carter is a hard fellow. He lost his family via a tragedy while he was away fighting at war, and it left him with a no-compromise dour personality that just happens to be perfect for a game, because it also means that he gets to run around playing hero with no consequence. As Carter runs through supposedly idealic subruban paradises built in accordance to the American dream and fights around symbols of 60’s Cold War monuments to American politics only he, the person who has rejected that wholesome lifestyle and culture is able to save it. By shooting up hordes of “outsiders” that are invading that way of life, naturally. It’s a B-grade narrative (with performances to match), but it contains many of the same themes of fear that alien films of the 50’s and 60’s were filled with; the threat of an attack by “outsiders” (Communists), the fear of weapons escalation and a distrust of Government. Declassified throws in a rejection of mundane suburban lifestyle as part of the empowerment fantasy that all games feel the need to work in, but the question that needs to be asked is Declassified a particularly faithful homage to the pulp fantasy of the 60’s, or an argument that those same fears still exist in society today?

At times the game’s delivery is laboured and this put me off it in the early stages despite the appealing narrative and theme. Agent Carter was an especially irritating character thanks to a limp attempt at a gravelly voice, and the entire engine looks like it’s from a previous generation of development technology. Comparing the level and character design of The Last Of Us with Declassified reveals the difference that having a big budget can make. The aiming and movement is also not quite as slick as I would like, and as much as I applaud a game not having multiplayer thrown in for the sake of throwing in multiplater (Hi, Lara Croft), co-op would have been an interesting inclusion here.

At about that two hour mark, Declassified stopped being a shooter as far as I was concerned and became a squad-level RTS game that just happens to trick people into thinking it’s a shooter via the screenshots on the back of the box. And as such this became the kind of ‘shooter’ that I could get into and love for being intelligent, even as the bait-and-switch will no doubt annoy the dudebro culture to the extent that I am sure the game is going to develop a nasty reputation for being a “bad shooter.” Great. XCOM Enemy Unknown was a bad shooter as well, on account of it not being a shooter.

I also loved that by the end of the game I was left with the feeling that I had just played an XCOM game; something I had assumed would never happen when Declassified was announced. Sure it doesn’t have the same sheer depth of Enemy Unknown, but it’s surprisingly complex given what it could have been.
I was really worried about this game. In an era where developers seem more interested in boiling every beloved franchise down to a cookie-cutter shooter, it takes real bravery to break out and do something different. Bringing a legitimate tactics structure into the third person shooter genre has given us a game that genuinely feels like XCOM, but is also something a little new to play and as such I really can’t complain about this as I eagerly await the next “genuine” XCOM title.
– Matt S
Editor-in-Chief
Find me on Twitter: @DigitallyDownld
Our Scoring Policy
