The Great Giana Sisters originally hit stores in the 80s and, as the amusingly plagiaristic title implies, put its own little “spin” on the Super Mario Bros. formula. Its tweaks were deemed insufficient by Nintendo’s legal department though, leading the publisher to eventually withdraw copies from sale. The series returned roughly two decades later in the form of a spiritual successor on one of Nintendo’s own consoles. Though it sought out its own identity, many found it to be fairly standard genre fare.
Giana herself changes to juxtapose the atmosphere she currently inhabits; “cute” Giana exists in a tattered and torn world full of demons whilst her spunky alter ego ventures through beautiful greenery occupied by far friendlier, feathered adversaries. It may sound cliché to use a variation of a “good and evil” system, but it works faultlessly here.
The only real “issue” with the world swapping mechanic then is how frequently it is required. While a platformer like Super Paper Mario used its 3D mode to solve puzzles and add a new dimension to the gameplay, the core of it was based around dextrous consideration of when to shift. With Giana Sisters, it’s used for everything from puzzle solving to basic navigation of each level, meaning the incessant transitions may begin to lack impact and marginalize the initial feelings of grandeur. It also means the music tends to slide around too (unless you decide to have it permanently set to the world of your choice for consistency).
The main course should still prove to be more than sufficiently entertaining, given that it incorporates a balance of puzzle elements and straight-up platforming to keep players on their toes. Boss battles, though few in number, require dextrous solutions and reasonable prowess to overcome. It’s an incredibly even-handed approach to a platformer, full of plenty of checkpoints but still challenging. Newcomers should survive the core game’s difficulty while purists can divert from the main course and truly revel in the game’s hidden depth.
Though the game’s menus could use a little more polish, the same cannot be said of the wondrous high definition dragons, owls, and background scenery witnessed throughout the adventure. Those who appreciated the graphical style of titles such as Trine will find themselves right at home here. Much to my chagrin though, a scarce few environments manage to disguise the appearance of obstacles due to the highly organic look, causing illegitimate deaths. These should disappear quickly as the player becomes familiar with the laws of the game, but it can certainly be vexing at points when on a no-death streak. Technical Editor
