In a world where gamers are known for cursing and berating each other on a daily basis (it’s happening right now as you read this), here we find a community that’s not following the norm and it’s because of how the developer designed the game. A few battles I played online had some major latency issues (the host had a poor connection and I intentionally accepted the quest for trial purposes), but so far, nobody has dropped out and we finished the quest regardless. You just don’t find this kind of tolerance anywhere else any longer! When you’re playing with a great connection and everything is working perfectly, Odyssey is simply charming and a standout title, regardless of what console it’s on.
Again, this is an integral part of the game’s structure, seeing how you’ll constantly need items to get the next big thing you’re after. I’ll readily admit that the menu system could use some work, as it’s quite clunky. Controls are intuitive, with the touch screen only being use for communications and potions, not to mention the loading times are all but don’t exist. Heck, you can even change your class at will, so if you want a character with high agility and duel blades for now, but want to swing around a heavy hammer with a drill attached inside it later on, you can; you’re free to play how you want and when you want, and in my opinion, that’s a thing of beauty.
Ok, I'm going to be the one that says it – is it as difficult as Monster Hunter games? Because that was what killed those games appeal to me. I actually loved everything about them, other than that difficulty.
Great review! Now I'm interested. It does sound a lot like Monster Hunter though… From the screenshots alone I was about to label it a direct clone. That wouldn't be a bad thing at all of course, if they did it right. While this does seem to be a lot more than that, it definitely took more than a little inspiration.
(cough monster hunter isn't hard coughcough) Once you learn the monster's patterns/tells there's not much to it. Takes a lot of trial and error at the beginning though.
Dude I can't even beat Great Jaggi. And I've run around in the background for like 30 hours online while other players killed all kinds of monsters, so I've now got elite(ish) loot.
And I still can't beat Great Jaggi. I have a theory that there are some games that people suck at that other people find easy. Dark Souls was a cakewalk for me, for instance.
I can't comment for the gameplay obviously, but I must say, the art style itself is almost a clone of Monster Hunter's style.
Like you, I don't think that's a bad thing at all, lol.
Very nice review – and this one has been looking good to me for some time. 🙂
It's actually not. Monster Hunter has more of a drab, gritty visual style and here you're treated to an absolute colour explosion. It's just about as colourful as a game in the Ratchet and Clank Future series.
Nope. Not even close.
Oh, it's most definitely *inspired* by Monster Hunter and if you're a fan of the Hunter series – I put 90 hours into MH Tri – you'll love Ragnarok Odyssey.
The review started getting long and I chose to follow a different angle than what I'm sure the majority of the reviews for the title will read, so I didn't go into too much detail about the fine details of the gameplay, but it does follow the same mission style. The fighting is totally different, seeing how it's a light combo button-masher. That's not to say that it doesn't have depth though, because it does.
I spent over 400 hours on MHT heh… I'll probably like this game