was the case of the original Kirby’s Dream Land. The sequel is the more balanced game, but just be aware that the price you’re paying here is not for a game that’s going to last.
The biggest and best addition to the basic platforming formula here is that Kirby now has a few buddies that join the party. The puffball retains all his typical abilities to float and vacuum up enemies, but this time around he’s joined on his quest by a hamster (who actually manages to be even cuter than Kirby), an owl and a fish. In teaming up with Kirby, these noble steeds offer him new abilities, but at the expense of some of Kirby’s traditional strengths.
The gameplay immediately becomes more varied as a result of those additions as the developers were able to broaden the scope of the game and provide players with a constant stream of new environments to explore and new situations to adjust to. That new variety helps keep the game interesting throughout its duration, and it needs it – because the new conditions aren’t in any way, shape or form more hostile than in Kirby’s previous Game Boy outing. That is to say it’s still so easy that it’s not going to challenge even the most beginner of gamers.
There’s also a lot of reuse of assets from the first game. Enemies (even bosses) have carried over, and what little strategy was involved to beat them remains the same here. The new enemies that fill in the proverbial gaps are worth playing against though, because they have quite original attack patterns.
I really can’t overstate how easy this game is, though. If you like value for money, then this is not really the game for you as there’s very little reason to replay once you’re done. For cute platformers on Virtual Console I’m still a bigger fan of Trip World, but that said, Dream Land 2 is certainly better value than the first Kirby game, and is worth a look in if you’ve got youngsters playing with your 3DS (what are you doing, letting someone touch your 3DS!?!).
- Matt S
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