Looking back at Dragon Age 2: Was it really that bad?
Written By Matt Sainsbury on Tuesday, May 15, 2012 | 20:10
So in anticipation of E3 and all the Dragon Age III news that we can probably expect, let’s have a look back at Dragon Age II. Specifically, was it really that bad? I don’t think so. While it was very different to Dragon Age: Origins, and clearly made quickly, it in itself was not a bad little RPG.
The thing that a lot of people seemed to find so disappointing in Dragon Age II was how limited the setting was. By focusing almost the entire game on the city of Kirkwall the game did indeed lack the epic scope of Dragon Age: Origins, but was this a bad thing? I’d argue not. The city-based RPG is a staple of the pen-and-paper RPG world of Dungeons & Dragons, but is rarely attempted in the realm of videogames. When it’s at its best, the city-based RPG provides an intricate world of political intrigue to work through, where facing off armies is replaced by working your way through social circles and unravelling labyrinthine plots.
It helps that the characters are an interesting bunch, as they were in the last game, but this is even more critical for a city-based RPG plot, so it’s even more noticeable here. The banter between the different personalities as you explore the city helps give Dragon Age II a personality, and by the end of the game I did care a great deal for my little party of heroes.
My only real objection to the game is the equipment menu, which is a touch too streamlined. Aside from the central hero, Hawke, the companions largely dress themselves, and this was a mistake, as the loot side of the game was a lesser experience for it.
What do you think? Were you disappointed with Dragon Age II, and if so why? Or, did you enjoy the game? Let us know in the comments below!