Just when I think my love for the work of Hamster Corporation has peaked, the team goes and finds a whole new level. Arcade Archives is doing the good lord Hatsune Miku’s work in preserving a whole bunch of arcade games that the rights owners either can’t, or see little value in. Now, the team is turning its attention to…
It is genuinely impressive that Xuan-Yuan Sword VII has come to the Switch. This is one of the more technically detailed games to have come out of Taiwan, and concessions did need to be made to make it work on the Switch. If all that matters to you is the…
Read MoreI missed the original launch of Slave Zero X, but now that there’s a physical edition for consoles, I’ve had the opportunity and excuse to give it a go. In theory, I should like this, since it’s an anime brawler of big action that allows you to mow down hordes…
Read MoreI love Democracy 4. My first re-election campaign was a bit dicey, but some quality speeches on the campaign trail got me there. Despite the Australian Commies (AC) party running at an approval rate of only around 35% for much of the term, I was able to get it to…
Read MoreYeo, the one-man-band indie developer from Russia, is going to be remembered as a far better artist than the relatively muted popularity of his games deserves. Fading Afternoon is his new one, and while it’s a retread of a lot of what makes his first, The Friends Of Ringo Ishikawa,…
Read MoreI am genuinely surprised by the launch of the two Quintessential Quintuplets games in this “double pack” (Memories of a Quintessential Summer and Five Memories Spent With You). They’ve been published by MAGES, one of the legends of visual novel development. They’ve also been published by Spike Chunsoft, one of…
Read MoreI have a particularly strong attachment to the original Cupid Parasite… indeed I think that it is that game, above and beyond any of the others that I’ve played, that convinced me that “hey, I have to make my own one of these visual novel things.” The result may not…
Read MoreSometimes, games don’t need to be remade. When the creative vision was already fully realised the first time around, simply making the thing available again is all that’s needed. That’s what Nintendo has done with Paper Mario: The Thousand-Year Door, and it’s as good now as it was ever. Related…
Read MoreOne of the things I’ve learned in making my own visual novel is that scope can very easily blow out. Every new scene, character, idea, and story beat that you add in means more backgrounds, CGs, character costumes and music. Then it all becomes very expensive. And so, in most…
Read MoreOne of the finest examples that I can think of that highlight the differences between Western and Eastern game development, and some of the weaknesses that we as a collective industry have in critiquing video games, is to look at Dante’s Inferno and El Shaddai: Ascension of the Metatron side-by-side.…
Read MoreOf all the ways to use the mighty Demon Slayer license I honestly did not expect a Mario Party clone to be one of the first. And yet, that’s what has happened. Following hot on the heels of the perfectly reasonable slash-em-up from from a few years ago comes Sweep…
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