True story: It was just the other day that I saw the entire Where’s Wally (I know it’s called “Where’s Waldo” elsewhere, but it’s Wally here) collection on sale. They must have done a reprint. I bought the lot of them. I have fond memories of spending hour upon hour scouring through those books. Not just to play the “can…
I worry that the wonderful folk at the developer, Gust, have lost their creative thrust with Atelier. That’s not to say Atelier Ryza 3 here is by any means a poor game, because it is lovely and comforting, but the last five Atelier titles have been a nostalgic return to…
Read MoreThe difference between a very fine game, and an inferior, derivative pastiche can at times be very slim. Mato Anomalies is an excellent example of just how fine this line can be. Clearly inspired by Persona, and a novel attempt and bringing a kind of neon-noir approach to the genre,…
Read MoreAnnual sports game refreshes all tend to get a little stale over time, but few have had such a fall from grace as we saw out of 2K Games’ WWE line of games back with WWE2K20. The shift from Japanese developer, Yukes, to US Studio, Visual Concepts, led to one…
Read MoreIf you haven’t played Resident Evil 4 before, the game follows Raccoon City disaster survivor turned government agent, Leon S. Kennedy, on his mission to [undisclosed Spanish-speaking European country] to rescue Ashley Graham, the daughter of the US President, who has been kidnapped. Leon explores a village, a castle, and…
Read MoreThere is a problem when you make something subversive: how do you back it up with a sequel? If the sequel is too familiar and follows in the footsteps of its predecessor, it is no longer subversive by definition. It has lost its creative identity. This is unfortunately the case…
Read MoreWe don’t hear as much about the Eastern Front during World War 2. This is, of course, largely because the heroes of the piece were Soviets. Anything that could be perceived as lionising the heroics of Soviets doesn’t play well with the West’s official propaganda line on what happened during…
Read MoreI love real-world escape room experiences. You’ve got an hour or so to sort out an extended puzzle, find your way through a couple of different challenges and, ultimately (and usually with the assistance of a group of friends), make your way out in time. Escape rooms prove that a…
Read MoreThere are so many ways that Bayonetta Origins: Cereza and the Lost Demon could have fallen flat. Being so utterly different from the existing Bayonetta trilogy it could have disappointed players. It also offers a form of gameplay that is very hard to get right, too. And yet, it is…
Read MoreCatan’s trajectory has been incredible, given that it’s only 28 years old. Initially, it was something of a disruptor, helping the “Eurogame” become a dominant approach to board games. From there it became a Monopoly-like thing – a game that absolutely everyone owns a copy of and is aware of…
Read MoreIt’s a rare treat when a major publisher like Square Enix produces a visual novel like Paranormasight. I can imagine how it happened, though: A small team within the publisher had a cracking idea for a spooky story and, after seeing just how great the concept really was, Square Enix…
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