Bubble Bobble is one of the greatest games ever made, and it’s also my go-to game when I’ve been asked about my favourite game of all time. Taito’s certainly done some interesting things with the Bubble Bobble IP over the years, and while a lot of the spinoff games have been excellent – I’m thinking titles like Rainbow Islands, Parasol…
Inescapable: No Rules, No Rescue is not the Danganronpa clone it seems to be. It looks the part, but rather than being a “death game,” it’s closer to the first 90% of Lord of the Flies (the part where there’s tension but no murder) than Saw. Or Blue Lagoon were…
Read MoreRemember that time Sony’s head suit, Jim Ryan, got up and said “…the PS1 and the PS2 games, they looked ancient, like why would anybody play this?” The Metal Gear Solid Collection shows just how genuinely shallow and unintelligent that statement was. You should want to play the Metal Gear…
Read MoreUnfortunately for Crymachina, NieR: Automata exists, and so as a concept “post-apocalyptic world where robots ask existential questions about what it’s like to be human,” is probably a theme that should be scratched from all other developers’ brainstorming sessions. Despite that very prudent advice, the team that took on Crymachina…
Read MoreHellboy has almost always been a property that has deserved better than it has been given. Ron Perlman starred in a spectacular film, but outside of that the property has had all the potential going for it, but only ever middling execution. It’s almost as though the people who work…
Read MoreExactly two things got me through the darkest days of the pandemic. One was my family, and a careful consideration of hygiene and risks in equal measure. The other (without exaggeration) were the Jackbox Party Pack games. Related reading: Many years ago we reviewed the very first Party Pack. Our…
Read MoreI don’t believe that games “age,” as new things come along to replace them. It’s a silly thing to suggest of an artwork. Is the Mona Lisa no longer relevant because people have Wacom tablets? Of course not. Is Shakespeare “dated” because Disney’s Marvel films are made on a bigger…
Read MoreThere are times when it genuinely feels like the artists who work in game development teams only know Zdzisaw Beksiski and H.R Giger. These two artists are magnificent, don’t get me wrong, but they are so often the inspiration behind a game’s aesthetics that it’s become a visual cliché. And…
Read MoreAssassin’s Creed: Mirage is what all Assassin’s Creed games should be: Uncomplicated. As I’ve regularly repeated over the years, Assassin’s Creed is my one blockbuster vice, and I love the series despite it being increasingly representative of so much of what I dislike about AAA games. But this one brings…
Read MoreIt’s rare that a game is truly irredeemable. Most 1/5 games still had something going for them. Perhaps it was a noble concept that the developers just couldn’t make work. Or perhaps it was a game that was just too different, ambitious, or a personal project that was only ever…
Read MoreDisclaimer: I’m making this quick disclaimer so it’s clear and up-front. I did work with Big Ant in the past, and contributed to cricket games that they have previously released. During the term that I worked for Big Ant, and for two years afterwards, I did not review their games,…
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