Tales of Berseria was the moment that Bandai Namco’s long-running Tales series finally started to grow on me. It was the narrative. Berseria’s dark story of tragedy and revenge was a real page turner. Related reading: An interview we did with the developer of Tales of Berseria at the time that the game was released. Tales of Berseria Remastered is…
The “roguelike” has become a term applied to so many different games that it’s functionally lost all meaning. Indies, in particular, have embraced it with the same vigour that big AAA developers have embraced unsustainably expensive open worlds. In that context, it’s actually refreshing to play a traditional, classical roguelike…
Read MoreIt has always surprised me that there have been relatively few spinoffs from the Story of Seasons (formerly Harvest Moon) property. This is a beloved series that stretches right back to the SNES, and it has a lot going for it – charming characters, cute animals, and a wholesome joy…
Read MoreThere is an inherent contradiction at the heart of Dicefolk. It’s not a bad contradiction by any means, but it is one that, at first, gives the game an odd and offbeat vibe that’s difficult to get along with. As you plug along from there, however, Dicefolk’s charms start to…
Read MoreThere is a moment in the original Final Fantasy VII where, after hours of scrapping around an ugly, horrible city, the party breaks out into the wider world, and it’s one of the defining moments of the game. Suddenly, an adventure that seemed narrow in scope became huge and expansive:…
Read MoreIdea Factory and Otomate have brought us some incredible flights of fantasy over the years. There are the historical dramas, allowing us to hang out with and romance the Shinsengumi or Beinke. Then there’s the bright and bubbly Cupid Parasite, where you play as Cupid herself, or the almost brutally…
Read MoreI’m starting to get a little peeved at Nintendo for not remaking Fire Emblem (as in the first Fire Emblem to be released in the West; the one with Lyn). Not only is there a game there that would desperately benefit from modern production values (Lyn and her lovely dress…
Read MoreMy only experience of Tomb Raider (before the reboot) was a demo of the first game. I’m about to show my age here, but remember gaming magazines that had demo discs you could load up and play? One of those had a snip of Tomb Raider 1 to play. I…
Read MoreDon’t Nod has, traditionally, done storytelling well, but struggled to pair it up with gameplay that people could love. Life Is Strange was the breakout title for the company, and it worked well enough because it was a point-and-click adventure that wasn’t testing the player’s button-pressing skills, but Vampyr, on…
Read MoreDeath Mark deserves better recognition than it gets. The first two games in the series (Death Mark itself, and then Spirit Hunter: Ng) are both incredible horror visual novels, through which Experience Inc. has given us some of the finest art and suspense narratives that we’ve seen. And yet to…
Read MoreWell, Konosuba: Love for These Clothes of Desire certainly has its eye-opening moments. This is a game that likes to get downright dirty in places, and embraces (with gusto) every possible sexualisation trope you can imagine in anime. It has a ball doing so, and as long as isekai-style narratives…
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