Bubble Bobble is one of the greatest games ever made, and it’s also my go-to game when I’ve been asked about my favourite game of all time. Taito’s certainly done some interesting things with the Bubble Bobble IP over the years, and while a lot of the spinoff games have been excellent – I’m thinking titles like Rainbow Islands, Parasol…
I am genuinely surprised by the launch of the two Quintessential Quintuplets games in this “double pack” (Memories of a Quintessential Summer and Five Memories Spent With You). They’ve been published by MAGES, one of the legends of visual novel development. They’ve also been published by Spike Chunsoft, one of…
Read MoreHere’s a note for all developers out there: If you’re going to locate your game in a period of history or legend, and especially if it’s one where there isn’t an abundance of choices, then make sure that you actually do something about that period of history or legend. Earlier…
Read MoreI have a particularly strong attachment to the original Cupid Parasite… indeed I think that it is that game, above and beyond any of the others that I’ve played, that convinced me that “hey, I have to make my own one of these visual novel things.” The result may not…
Read MoreYou know that feeling where a game leaves you feeling totally satisfied? That you enjoyed every single second of it, and it left you wanting more, not because it was incomplete but simply because it was just that good? And that there was not a second where you felt like…
Read MoreMy very first Warriors game was Samurai Warriors 3. I know, I came to the series late. The critics kept calling them “button mashers” in reviews and that made them sound very unappealing to me. Stupid, naïve me. I only played Samurai Warriors 3 because Nintendo decided to publish it…
Read MoreSometimes, games don’t need to be remade. When the creative vision was already fully realised the first time around, simply making the thing available again is all that’s needed. That’s what Nintendo has done with Paper Mario: The Thousand-Year Door, and it’s as good now as it was ever. Related…
Read MoreMy impatience for, well, anything is well-documented at this point. Waiting five years for a game seemed completely unfeasible but I have done it! I have waited half a decade for Read Only Memories: Neurodiver (ROM: Neurodiver), the sequel to 2015’s 2064: Read Only Memories. When I was offered a…
Read MoreOne of the things I’ve learned in making my own visual novel is that scope can very easily blow out. Every new scene, character, idea, and story beat that you add in means more backgrounds, CGs, character costumes and music. Then it all becomes very expensive. And so, in most…
Read MoreOn the one hand, the extended Hyperdimension Neptunia property, which has been kicking around since 2010 and the PlayStation 3, has become a familiar comfort. With more than one game released every year (some are remakes, yes, but this is release #26 bearing the Neptunia name), you will by now…
Read MoreOne of the finest examples that I can think of that highlight the differences between Western and Eastern game development, and some of the weaknesses that we as a collective industry have in critiquing video games, is to look at Dante’s Inferno and El Shaddai: Ascension of the Metatron side-by-side.…
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