If you were to ask me what genres I think developers should take a very long break from, most days I would respond “Metroidvania” or “Roguelike.” It’s not that I have an inherent distaste for either, but did you know that overexposure to something can result in you acquiring an allergy to it? Right. Ariana and the Elder Codex is……
Persona 5 Tactica takes far too long to get to the point. However, once it gets there it shows itself to be a far more brilliant addition to the overall Persona 5 collection than many will give it credit for. At first, it seems like it’ll be irreverent fan service,…
Read MoreThe last Train Sim World I played was the original, and I thought it was a magnificent experience. Train Sim World 4 doesn’t feel much different from my memory of that game (admittedly four years ago now), but it didn’t need to play or look differently in the first place.…
Read MoreIt was inevitable that Yakuza 6 would not be the end of Kazuma Kiryu. It should have been, since it finished the series in spectacular fashion. However, this is the video game industry, and when you’ve got a bankable star, you keep returning to that well until enough people get…
Read MoreThere’s a certain end of the video game industry that mistakes emotional manipulation for quality narrative. The goal is to find the right voice actors, get the players invested enough in the world that they spend a lot of time in it, and then make sure those key scenes are…
Read MoreArchetype Arcadia has an awful lot of content. The PR material claims 50 hours, and while I have a gut feeling that that’s assuming a fairly slow reading speed, I read quickly and I wouldn’t be surprised if I did actually spend that long getting to the end. It’s generally…
Read MoreRemember that time Sony’s head suit, Jim Ryan, got up and said “…the PS1 and the PS2 games, they looked ancient, like why would anybody play this?” The Metal Gear Solid Collection shows just how genuinely shallow and unintelligent that statement was. You should want to play the Metal Gear…
Read MoreThere are times when it genuinely feels like the artists who work in game development teams only know Zdzisaw Beksiski and H.R Giger. These two artists are magnificent, don’t get me wrong, but they are so often the inspiration behind a game’s aesthetics that it’s become a visual cliché. And…
Read MoreAssassin’s Creed: Mirage is what all Assassin’s Creed games should be: Uncomplicated. As I’ve regularly repeated over the years, Assassin’s Creed is my one blockbuster vice, and I love the series despite it being increasingly representative of so much of what I dislike about AAA games. But this one brings…
Read MoreIt’s rare that a game is truly irredeemable. Most 1/5 games still had something going for them. Perhaps it was a noble concept that the developers just couldn’t make work. Or perhaps it was a game that was just too different, ambitious, or a personal project that was only ever…
Read MoreDisclaimer: I’m making this quick disclaimer so it’s clear and up-front. I did work with Big Ant in the past, and contributed to cricket games that they have previously released. During the term that I worked for Big Ant, and for two years afterwards, I did not review their games,…
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